🛈 Announcement
Greetings! The Rainbow Six Siege forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    I have read a lot about how UBI and RSE are trying to gain more money by making the game more arcadish and less of the R6 we know and love. There is a big problem with that. LD is will be demolished by games like BF2 and CS. Those are the 2 biggest FPS's out there and those aren't based around who can squeeze the trigger harder but who can aim. That is obviously what the PC community wants. I have never seen a person in those 2 games strafing around a person full-auto on their weapon and come out victorious. Doing that in LD seems to be the only way to win. So if UBI really wants money, cancel this game and bring back the Tat shoot cause they fail at arcade.
    Share this post

  2. #2
    Originally posted by Fragsgalore:
    So if UBI really wants money, cancel this game and bring back the Tat shoot cause they fail at arcade.
    I'm sure others like DayGlow or KungFu_CIA could tell you more, but I believe that this is merely a blip on UBI's radar. They have many other projects going (especially considering this game was an "oh by the way.." console port) and if (when) this title tanks, it will not really have much of an effect to UBI's bottomline.

    It will, however, spur discussion on the future of the R6 franchise and how UBI/RSE will go about facilitating any future projects.

    I am ultimately optimistic in that regard because any form of "failure" with the experiment that is Lockdown will most likely result in some form of change, ANY change, in future design responsibilities for R6 games. Perhaps selling the franchise to a PC only company (no more console ppl to screw it up). Or at the very least giving it to a sub-division that can build R6-5 from the ground up for PC.

    Anyway, back to my point, UBI has the market flooded with other mediocre titles. I don't see it hurting them if Lockdown does poorly. But this is my opinion, and I'm not that clued in on the big gaming company's like I used to be. I don't know, maybe I'm off base with this.
    Share this post

  3. #3
    No, Sennet I think you are right on it. Ubi is a large company, and a failure would only minorly impact them in the long run. However, like you say, the future of the series depends upon it.
    Share this post

  4. #4
    Yes, Stuart the Producer of LD bears the repsonsibility for killing the R6 series, well before it's time. Shame on Stuart.
    Share this post

  5. #5
    I made a post to him on the RSE boards. I don't really expect him to reply, but I figured it was worth an attempt.
    Share this post

  6. #6
    yup man you're 100 % right


    Share this post

  7. #7
    The community and the fan base might get crushed but they will make lots of money. They saved by porting it and they are making all their money off of the console guys. So they wont loose; we will!
    Share this post

  8. #8
    Yen Lo's Avatar Senior Member
    Join Date
    Aug 2004
    Posts
    1,645
    I like kung Fu's paranoia thread about LD being offered up for sacrifice, sounds reasonable to me, if you look at what was done to RVS too.
    Share this post

  9. #9
    KungFu_CIA's Avatar Senior Member
    Join Date
    Apr 2003
    Posts
    1,719
    Originally posted by Yen Lo:
    I like kung Fu's paranoia thread about LD being offered up for sacrifice, sounds reasonable to me, if you look at what was done to RVS too.
    What I said, is I think LD is nothing more than a loss leader for bigger, A-List titles in Q1 like "Splinter Cell 4" and maybe even GRAW -- Because GRAW has multi-platform marketing behind it (XBox360, XBox, PS2/PS3 and PC) which if it does tank will definitely get UBI to sit up and take notice.

    It's been mentioned before, but bears mentioning again:

    LD was also a failure on the consoles as well.

    For all the stereotypes of "kiddies" playing consoles, you have a lot of smart "kids" and older adults like myself who also play consoles as well as PC games and they ALL hated LD just the same as we hate LD on the PC.

    This has been stated to death, but the biggest reason LD is so bad -- One of the big reasons -- Is it is so blatantly a bastardized mix-mash of OTHER games whose purpose was to attract other gamers from CS, Halo, WoW (P.E.C. mode) and other genres and titles that it comes off as a shallow mess because nothing is done particularly well in LD.

    The basic tenent of game design is this:

    You don't have to be groundbreaking IF you do the basics well.

    LD fails to do even the basics well, imo, to where it feels like a game from the late '90s and not a title from 2006. The AI; linear maps; the enemy respawning BEHIND you in areas once cleared; The Quake/UT-style speed -- Which wasn't a staple for realism games until CS applied it; etc, etc.
    Share this post

  10. #10
    Yen Lo's Avatar Senior Member
    Join Date
    Aug 2004
    Posts
    1,645
    So are all levels going to sp/coop like the Parking garage, with the tangos spawning/running to the same spot everytime?
    Share this post