Yep, figured that one out already! Heh. I tend to be too harsh on the stick, rudder especially, when trying to do fine tune stuff (like shooting). My settings are: 5,10,15,20,25,30,35,48,75,100. For now. I'm still not 100% satisfied. Stinks having to haul the stick all the way back to get off the runway. It works well for BnZ though, so long as there isn't much movement required. (I fight AI a lot. Can you tell?Originally posted by M_Gunz:
You need both! My pitch settings are 46,52,58,64,70,76,82,88,94,100 and 50% Filter. It takes a light touch but I turn better even when not well trimmed.. still do trim though.)
Why I run the sliders higher is to make less of a change between center and halfway to full pull. I don't move the stick with my fist but rather with light finger touch and here it does help to have an X-52! When I do turns with the default sliders and neutral trim (going into twisty-turny fight, I neutralize trim) I do a lot of stall-bleed but with sliders high I don't.
Coastie trying to contact you sent you a message via ubi forum want to ask you some questions
Originally posted by PF_Coastie:
I had a similar experience in a P47 Late. I am wondering if this mod does not take Altitude into consideration.
I did a qmb against two Doras and started at 7km. During the fight I made a bad pass and zoomed back up to reset for another pass (all the while still at contrail height). When I was reaching my apex at about 9km, I had to wing over to keep my eye on the Dora and my wing popped off! I was doing less than 300kph at the time. This is absolutely crazy and should NEVER happen. Only maybe if I had damage to that wing by gunfire or something(visible holes in wing). I had complete control of the fight and never even took enemy fire.
The FW190 and Tempest are my two favorites as well and yes with G force modeling modeled as it is now you have to be much more careful with what you do with the airframe. It's easy at very high speed to exceed the maximum that either airframe can tolerate. Definitely a good update that 4.10 brought in IMHO.Originally posted by IcyScythe:
I dunno, but to me, it seems that when I'm flying in my two favorite planes these days, the Tempest and 190 (any), I have to be WAY more cautious about turns at high speed and just diving in general.
One of the oddest things I've had happen is that I was flying along in a Tempy straight and level at 500kph (not in a dive in other words) and my wing just suddenly broke off (I had been looking at the map for a second but was still flying straight when I closed the map).
Anyone else noticing the FM being less forgiving about break speed and that sort of thing?
Also I sometimes hear "cracks" in the plane but can't see any visible damage (nothing's broken off the plane) and this'll often happen at speeds of only 400-550 kph and not in ridiculously tight turns either...
Anyone else noticing this kind of thing or am I just crazy?
You'll hear "cracks" because you're already reaching the maximum tolerance levels for the airframe and it's starting to flex and even warp out of place. If you do that enough it will damage the airframe under the new G force modeling. Do it enough and the maximum G force allowed decreases.
It's very well explained in the readme...better than I can do
I spent quit some time flying the YP-80 and Me262 at a couple of points back before the G modeling was improved. Flying those even under the old system meant thinking quite a bit about your next move. Well executed maneuvers were rewarded and knee jerk reactions and hamfisting the controls meant broken wings.
The aircraft I see breaking up the most is the Ki-84. It seems to have fairly poor tolerances for negative G forces and lots of pilots like to push that plane far past it's limits.
Although it is a bit tricky it has had one major effect for me that I've seen. Fights tend to look much more real now as human pilots are less apt to pull insane moves at high speed and you no longer see a La-7 at 600kph do a bat turn. It just isn't healthy![]()