1. #101
    For the Audience achievement has been altered. Now you have to keep alive just 1 guard. Makes it much easier (petrification from spell, scroll or earth elemental will do the trick if you have army big enough to kill Michael in 1 turn).
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  2. #102
    I managed to get Caesarian Rescue...

    You need to get the Abyssal worm to around 50~55% HP and then it will consume one of your stacks. After that just kill it before your stack dies (I did this in the same turn because I had a ridiculously massive army - that and Mass Inner Fire is insane for Stronghold even with a Might hero)


    As for "For the Audience" I've figured out how to get it, sort of - it's still utter BS though.

    Michael starts out with 10 followers - this is part of the problem. Each one takes 10% of the damage that Michael does, so this means you need to kill some of them off in order for Michael to actually take damage.

    The problem, is that all to often he'll either smack one of my nastier stacks (like my Fate Weavers) and the resulting retaliation deals too much damage, killing all the minions before Michael can heal them back to full.

    And that brings me to problem #2 - he seems to only ever heal them right after the first turn of combat, after that he just uses his Guard ability or whatever it is that cranks up their light damage.

    So basically even after the update, this achievement is utterly impossible to get unless they tweak Michael's AI to heal his minions more often.

    Just another nail in the coffin for this (unfortunately) bad game.
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  3. #103
    Malacite, can you read?

    "For the Audience" WAS possible even before patch 1.2, right now is even too easy... Even if you have no imagination, reading previous posts would be enough.

    Once again, another example of people posting stupid comment.
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  4. #104
    Mista-G's Avatar Junior Member
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    Hi! Can someone told me, how I can unlock these achievements:

    1) Use all necromancy points during fight - I use magic, Breath of Vermin from Lamasu and always I have some necro points after kill last enemy.

    2) Marksman (or something like that) - I have won battle using only the units that can shoot, and don't use hero attack/magic, but still I have 1/25, even when I win with opponent hero who don't have any units. The other achievements when I must win 25 battles without shoot and without use magic work normally.

    3) Kill Breeder Queen without hitting by her Imp - always she hit my units with ranged attack, even when my units stay near her.

    4) Reversal/Repentance - how I can change path with my main hero in normal game (I now, taht it can't be done during campaign).

    Extra:
    Reap what you Sow (kill 7 stacks in counterattacks) - in my game trick with counterattacks from Hell Hounds/Cerberi to Michael guards don't work. My dogs can't retaliate to guards. Why?
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  5. #105
    Originally Posted by Mista-G Go to original post
    Hi! Can someone told me, how I can unlock these achievements:

    1) Use all necromancy points during fight - I use magic, Breath of Vermin from Lamasu and always I have some necro points after kill last enemy.

    2) Marksman (or something like that) - I have won battle using only the units that can shoot, and don't use hero attack/magic, but still I have 1/25, even when I win with opponent hero who don't have any units. The other achievements when I must win 25 battles without shoot and without use magic work normally.

    3) Kill Breeder Queen without hitting by her Imp - always she hit my units with ranged attack, even when my units stay near her.

    4) Reversal/Repentance - how I can change path with my main hero in normal game (I now, taht it can't be done during campaign).

    Extra:
    Reap what you Sow (kill 7 stacks in counterattacks) - in my game trick with counterattacks from Hell Hounds/Cerberi to Michael guards don't work. My dogs can't retaliate to guards. Why?
    1) I can't remember how I got this, I think you gain necromancy points when you kill enemies. Have you tried using the necromancy skill and then running away right after that, alternatively getting the enemy to run away right after you use it? Maybe killing the last enemy with the spell that does damage each turn (is the name "Agony"?) will work.

    2) "using only the units that can shoot" means they only used their ranged attack, right? I have no idea why it does not work. Does anyone else have the same problem (possible bug?)?

    3) For the Breeder Queen I think the imp attack requires your units to be more than three tiles away from her (I think you can read the exact number in the monster compendium), so you need initiative boosts to get your units closer than the minimum range before she can attack, alternatively get a huge army that can kill her before her 1st turn.
    Edit: The minimum range for the imp attack is three, which means your units must be at most two tiles away from her.

    4) To change the path (in custom games) you just get enough blood/tears reputation to get level 1 (250) and then level up. Then you need to get 1000 reputation of the other to get level 2. Make sure you don't level up directly to level 2.

    Extra: It seems that it should work (see posts #78 and #99 in this thread). The only thing I can suggest is reload and retry, maybe it will work eventually.
    If you have a saved game near the end of the necro campaign you can get it vs Uriel, he will ressurect his guards if they all die (the marksmen use a ranged attack that cannot be retaliated even if you have units near them, so they must be killed normally).

    Hopefully something of what I wrote can be of help.
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  6. #106
    Breeder Queen is stupidly easy, if you're willing to let enough weeks go by to amass a large enough army you can frag her before she can even take a single action.
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  7. #107
    Mista-G's Avatar Junior Member
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    Originally Posted by koltolv Go to original post
    1) I can't remember how I got this, I think you gain necromancy points when you kill enemies. Have you tried using the necromancy skill and then running away right after that, alternatively getting the enemy to run away right after you use it? Maybe killing the last enemy with the spell that does damage each turn (is the name "Agony"?) will work.
    Agony doesn't work. I must win the battle so my retreat is not possible. I will try it when enemy run out from battle after i use all the points.

    Originally Posted by koltolv Go to original post
    3) For the Breeder Queen I think the imp attack requires your units to be more than three tiles away from her (I think you can read the exact number in the monster compendium), so you need initiative boosts to get your units closer than the minimum range before she can attack, alternatively get a huge army that can kill her before her 1st turn.
    Edit: The minimum range for the imp attack is three, which means your units must be at most two tiles away from her.
    Done. I used all items that give me bonus to initiative and mass haste from scroll and also attack with all units in melee attack.She die after 3 turns.

    Originally Posted by koltolv Go to original post
    4) To change the path (in custom games) you just get enough blood/tears reputation to get level 1 (250) and then level up. Then you need to get 1000 reputation of the other to get level 2. Make sure you don't level up directly to level 2.
    2x Done

    Originally Posted by koltolv Go to original post
    Extra: It seems that it should work (see posts #78 and #99 in this thread). The only thing I can suggest is reload and retry, maybe it will work eventually.
    If you have a saved game near the end of the necro campaign you can get it vs Uriel, he will ressurect his guards if they all die (the marksmen use a ranged attack that cannot be retaliated even if you have units near them, so they must be killed normally).
    After reload game and load save state my dogs don't retaliate the guardians I must do it in normal game. I think that the Ravegers (units from Inferno) aura can help me with this.

    Thank You very much for all
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  8. #108
    Originally Posted by Mista-G Go to original post
    Agony doesn't work. I must win the battle so my retreat is not possible. I will try it when enemy run out from battle after i use all the points.
    It should be much easier in normal combat. I can't remember how I did it though. Wait until there's only a small number of enemy stack (e.g. 2 goblin), spend your necromancy point, then whack the critter with your creature?

    Originally Posted by Mista-G Go to original post
    Done. I used all items that give me bonus to initiative and mass haste from scroll and also attack with all units in melee attack.She die after 3 turns.
    I simply abuse arachne

    Have large-enough (IIRC it was 400 or so) kappa stack (and ONLY kappa stack), cast stone skin on them (especially after she reduced your defense), and then just move around hitting the boss from side/back. If you're not in front of her, her attacks will miss. And then she'll turn around dealing normal attack, never ranged attack, and with arachne the next kappa attack will absorb enough HP to heal it. This way I can beat her almost as soon as I was able to reach the cave, no need to wait for a large army. Kappas are good since you get a large number (around 200?) of it joining (top-right map) and from secondary heroes.

    Originally Posted by Mista-G Go to original post
    After reload game and load save state my dogs don't retaliate the guardians I must do it in normal game. I think that the Ravegers (units from Inferno) aura can help me with this.
    The somewhat hard part would be finding an army which has 7 creature stack. Nuetrals rarely do. A weak-enough enemy hero having all creature slot full should be easier. Having counterstrike III also helps.
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  9. #109
    Originally Posted by Mista-G Go to original post
    Hi! Can someone told me, how I can unlock these achievements:
    Extra:
    Reap what you Sow (kill 7 stacks in counterattacks) - in my game trick with counterattacks from Hell Hounds/Cerberi to Michael guards don't work. My dogs can't retaliate to guards. Why?
    You could try on last boss - blood path. Just wait till cate fly into air and summon the elemental, She will summon 7 next to each of your creature, all your army should be able to retaliate and kill all of them.
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  10. #110

    Reap what you sow

    why so difficult? Start Inferno campaign. Already at the 3th castle in mission 1, you can get this achievement. Kill part of each stack with your shooters. Carefull, because when you get luck you might kill a stack completely. Try not to do this. Stay outside. Regularly the enemy will gate. Surround the gated stacks, they will attack and in say 10 minutes you have your 7 stacks. Of course you need resurrection here to stay alive. More fast when you use the Blade of Binding and summon the juggernauts next to his shooters.
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