1. #31
    Originally posted by Astrok:
    Q: What are the differences between the PC and console versions?
    A: Apart from the controls and any technical tweaks needed to make the game run on consoles , the gameplay will stay exactly the same. R.U.S.E. is an experience that we want to keep the same, regardless of the hardware the game is running on.

    looks like their will be no console cap at all..
    they say it theirselfs...
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  2. #32
    technical tweaks aint pop cap lol....it means they have to do stuff about controls and stuff not caps.
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  3. #33
    Originally posted by Astrok:
    technical tweaks aint pop cap lol....it means they have to do stuff about controls and stuff not caps.
    Technical tweaks to make the game Run on the consoles. That doesn't sound like control tweaking to me. Anyway, the pop cap is confirmed.
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  4. #34
    well if its confirmed why they dont say it so on website? why they dont say to people the real differences between pc and console
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  5. #35
    Game for consoles need to be balanced .
    IF UBISOFT implements a 50 pop cap on 2 vs 2 in RUSE there will be no balance.
    u cannot spend ur money because ur on max cap.
    maps will be to big. everybody plays german because u have money 2 spend and want good troops. u cannot turttle because u reach max cap fast ext ext.
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  6. #36
    Originally posted by Astrok:
    well if its confirmed why they dont say it so on website? why they dont say to people the real differences between pc and console
    It doesn't say anything about unlimited units either. Again, it's already confirmed.
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  7. #37
    again nuclear u say confirmed a few days ago no one knew it would come...and again everyone played beta or pc demo(most people) so if u see no cap u guess with what they say their will be no cap .offcourse pc is stronger i know but 60 units come on... i bet they can make this stuff run with a much higher cap...they had the chance to give rts on consoles another go but kinda they are failing.
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  8. #38
    Originally posted by Astrok:
    again nuclear u say confirmed a few days ago no one knew it would come...and again everyone played beta or pc demo(most people) so if u see no cap u guess with what they say their will be no cap .offcourse pc is stronger i know but 60 units come on... i bet they can make this stuff run with a much higher cap...they had the chance to give rts on consoles another go but kinda they are failing.
    I feel your pain, but the unit limit for 1v1 is 100, 2v2 is a dissappointing, but alright 50.

    I'm not really sure what they can do to get any more units out of the game. The two major limitations on how many units you can have in an RTS are Pathfinding (handled by the processor) and the actual presence of the unit (handled by the RAM); although you can make pathfinding more and more low cost, theres only so far you can go with the RAM bottleneck.
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  9. #39
    I cant't see how they are failing when every other RTS on console has a unit cap? They have done a solid job on the controls (best controls in a RTS on console) It's all down to hardwear limits on console.
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  10. #40
    I can understand why they have a pop cap but why only mention this now, if memory serves they mentioned that you could have hundreds of units on the field...what els arent they mentioning . This game was supposed to be massive battles on massive maps, they never only used a 100 units during the normandy dday invasion...maby ill wait for some reveiws before buying...
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