1. #41
    PATROL MISSIONS

    Reach the patrol zone: you have to be within a range of approx 50 nautical miles of the star center (you can use the compass tool to mark the radius: point the tool at the center of your patrol zone, and draw a cirle till the numbers measure between 45nm and 48 nm, just to stay on the safe side); stay there for 48 hours and don't leave the zone, or else the counter will reset.

    At the end of your patrol time, you might be asked to sink enemy shipping.

    If you don't have any Mods installed, you'll have to sink at least 10.000 tons of MERCHANT shipping.

    Mods might change this.

    (Special thanks to DGrayson for his kind overseeing on this one! )
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  2. #42
    Maybe it's the mods you're using. I've done my agent insertions coming in on the surface, and haven't had a problem so far, but either way it's a small point.
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  3. #43
    Probably you're right Viet... I'm using TM, and haven't almost played stock Patch 1.4
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  4. #44
    Sparhawk and vietvettwo, the new information you've contributed has been added to my original thread. Thanks for your contributions, guys. Appreciate it. The fund of knowledge is beginning to grow nicely.
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  5. #45
    Always a pleasure!

    ps. Tambor, check PM
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  6. #46
    Excellent idea Tambor. Any chance this guide could be stickied so it doesn't get lost?

    Just a thought but are you planning to add a description of the Silent Hunter OBJECTIVES concept? At first I had no clue how to 'play' SH4 because I never had SH3.

    For example, when (or when not) to radio contact reports of shipping, radio for secondary new mission objectives, and the general consequences of doing so etc. I realize you can make it through the entire War without phoning home as long as the primary objective is completed but an introduction to the SH4 objective concept might be useful.

    Anyway, nice job... thanks!

    Art
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  7. #47
    Originally posted by aanker:
    Excellent idea Tambor. Any chance this guide could be stickied so it doesn't get lost?

    Just a thought but are you planning to add a description of the Silent Hunter OBJECTIVES concept? At first I had no clue how to 'play' SH4 because I never had SH3.

    For example, when (or when not) to radio contact reports of shipping, radio for secondary new mission objectives, and the general consequences of doing so etc. I realize you can make it through the entire War without phoning home as long as the primary objective is completed but an introduction to the SH4 objective concept might be useful.

    Anyway, nice job... thanks!

    Art

    Not sure I know what you mean by Silent Hunter Objectives concept, Art?
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  8. #48
    COURSE AND BEARING
    Here's another topic that has caused some confusion for new skippers, hopefully this can clear it up.

    1. Course
    This is your ship's direction of travel in relation to the Earth. Think of it as a clock. North is 12 (000 degrees), East is 3 (90 degrees), South is 6 (180 degrees), West is 9 (270 degrees). This never changes.

    2. Bearing
    When your crew spots or hears something, it can be visual, radar or sonar, they call out the bearing it is on. The bearing is in relation to your boat, and its current direction of travel. If it's directly off your bow, it's bearing 000 degrees, directly behind you, 180 degrees, etc. If you change course, the target's bearing changes with it.

    For example, you are heading north, you have a contact on bearing 000 (it's directly ahead of you). You alter course to due east (90 degrees). Now the contact's bearing is 270 degrees or due west.

    For targeting purposes as a rough guide, figure that anything with a bearing of about 300 to 060 degrees is a target for your bow tubes. Bearing 120 to 240 degrees figure on using your stern tubes. Again remember, if you or the target changes course, the bearing will change as well.

    Using instruments. Your basic compass is divided into 360 degrees. If you get a target bearing on a sensor of let's say 330, it means it is 30 degrees left of your bow. If you want to head directly for it alter your course that amount. If your course was 040 degrees (roughly NE), you would alter course to 010 degrees (roughly N).
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  9. #49
    I think we've covered the major topics. If there are any skippers out there with specific questions, post them. I'm sure that someone will be able and happy to post a reply.
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  10. #50
    What do you guys want to do with all this useful information?

    As you know, we like to keep the number of stickies down to a minimum - hence all the stuff I've put in the "Tips, Mods, Tools, 100K Club, Online Squadrons, 'Adopt A Boat' + other SH4 info..." sticky...

    Here's some options we can consider:

    - Simply add a prominent link to this thread in the "Tips, Mods, etc" sticky
    - Add all the information from this thread into the "Tips, Mods, etc" sticky
    - Create a new, separate sticky for this information (but what about all the tips in the existing sticky?)

    Bear in mind that all the info needs to be presented in a format/structure that's easy to read and easy to find specific information.

    I'm keen to know what you think.
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