1. #181
    Where are you sailor?
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  2. #182
    I had that mission in the slot and the downed airmen didn't appear until after dark. It seems that they deploy you to be there in advance of a major air offensive, so be patient, if your there when they say to be there, then they should appear. I'd give it at least a few days.
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  3. #183
    I quit playing a few months and have started back

    My guide is lost

    I'm looking for the torpedo depths for sinking different classes ships if anyone can help me

    Thanks in advance!
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  4. #184
    In the game press "N" and search for the ship type. It has all the relevant information
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  5. #185
    Yooperbacker's Avatar Moderator
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    Hello richboro,

    There are Draft charts in PDF for SH4 I made, if that is what you mean. The chart shows the type of ship, it's draft, it's tonnage and how it ranks in tonnage with other ships.

    If you click on Draft Charts link below my signature it will take you to that main post.
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  6. #186
    Thanks Yooperbacker,

    Those are some cool charts

    Thank you for the hard work

    I know that my memory is very faulty but I tremember that I was having trouble when firing torps at Battleships and Carriers and that I read in the guide that those class of ships had to have the torps fired lower than the default depth (30 feet below the water surface is sticking in my head) to get below the plating on the B'ship or Carrier

    I tried it and it worked I thought

    But, I've also proven to myself that my memory can fool me

    Am I correct about the guide showing these different depths at which the torps should be fired?
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  7. #187
    Yooperbacker's Avatar Moderator
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    With all the different discussions on this forum and over at subsims I am sure there was a guide like you remember. I just don't remember it.
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  8. #188
    Yooperbacker,

    Thanks for your kindness

    richboro
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  9. #189
    Yooperbacker,

    My wonderful wife has found my guide

    What is in the guide fits right in with your research.

    The following is from page 72 under Torpedo Running Depth

    This should be set in close relation to the desired detonation method (see below). For magnetic detonations, the torpedo should pass directly under the target's keel. In this case, take the draft entry in the Recognition Manual and add 3 to 5 feet. Keep in mind that large waves may cause a ships draft to vary quite a bit, and too great a distance may lead to the detonator not sensing the ships magnetic field.

    When using an impact detonator, the torpedo should be set to hit the target under the protective armored belt. In the absence of specific information about your target's protection, the following settings should be used.

    Battleships 20 feet

    Heavy Cruisers, Carriers, Large Merchants 12 feet

    Light Cruisers, Small Merchants, Submarines 10 feet

    Destroyers 6 feet
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  10. #190
    Thanks again Yoop for your hard work!
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