I`m sure you`ll continue to ignore this question, but I ask just in case you actually do mean to correct the faulty 4.04/5 AI. I have not flown offline since the spoilt AI and am slowing losing interest in IL2 due to this... (still playing online though, for now).
My previous threads have already explained it`s short coming problems. A simple return to the realistic 4.02 or 4.03 would make it much better.
Of course, I`m only one little consumer, in a world of billions of consumers, so I mean nothing to you. That`s ok. I`m just looking for an answer. I probably won`t get one, but I like to give every person I ask questions of a chance to respond....
I agree. The offline experience is aggravating and I feel sorry for anybody just coming to the game through the new DVD.
Last night I tinkered around with a 'simple' quick mission of Mosquito vs. Me-323 Gigant. The Gigant could outfly me even with one of its engines on fire. I know I spent at least half an hour trying to get on the Gigant's tail but he just kept turning and climbing, even with that bad engine, always staying above me and at an oblique. I turned off the game thoroughly frustrated with 4.04m and with the series in general.
you must be playing a diffrent game than me. For me the AI has never been more realistic and more aggressive!
The only thing that needs to be fixed IMO is the continous rolling (since the AI never suffers from G-load the can do it forever) and that they can see you when you are behind them and below....
Otherwise, just make them average or easy if they are too difficult for you...
The only things I'd like to see fixed are the issues with AI machines not being subject to the same overspeed conditions in a dive as the player, with their consequent structural stresses and failures; their lack of overheating engines; and lack of blackout conditions under high G loads. The AI is simply too fast too much of the time.
I was once chased down in level flight, and shot out of the sky by a pack of I-16s while I was flying a perfectly healthy Bf109-F4. That should have never happened. Period. The AI is too fast.
However, I will say that I like their behavior in combat, especially now that the AI flies to the strengths of whatever particular type of aircraft they are flying. They BnZ in machines that are optimized for BnZ tactics, and they TnB in machines at home twisting and turning in knife fights. No more P-38s trying to mix it up in a phone booth with Zekes. This is good.
Please, just fix the issues with the AI speed and superman strength in pulling Gs, as well as their complete immunity to structural failures in a dive. Everything else I can definitely live with.
we get it! you're a great sim pilot! the ultimate deskrider!!Originally posted by GH_Klingstroem:
you must be playing a diffrent game than me. For me the AI has never been more realistic and more aggressive!
The only thing that needs to be fixed IMO is the continous rolling (since the AI never suffers from G-load the can do it forever) and that they can see you when you are behind them and below....
Otherwise, just make them average or easy if they are too difficult for you...
...still I can't remember anyone complaining about difficulty, just idiotic maneuvers and unnatural speed, doesn't matter the difficulty level.
If it's good for you, what are you doing here? have fun! I think Oleg's brain works, and if he thinks everything is fine like you do, you'll get to keep your wonderful AI, and I'll keep flying 4.03!
Idiotic maneuvers at unnatural speed aren't new to 4.04... not in the slightest. The AI has always done a snap roll as soon as you get a gun solution, they've always flown in a giant circle at unnatural speed until help arives or they run out of fuel, and they've always been able to catch me when I run if I'm in a slightly faster plane. If there's really a difference between 4.03 AI and 4.04 AI, I still haven't noticed it.
I think it's time to start a rumor that Pe-2 fixes the AI. Then no one will complain about the AI anymore, because everything you read on the internet is true.
GH_Klingstroem,Originally posted by GH_Klingstroem:
you must be playing a diffrent game than me. For me the AI has never been more realistic and more aggressive!
The only thing that needs to be fixed IMO is the continous rolling (since the AI never suffers from G-load the can do it forever) and that they can see you when you are behind them and below....
Otherwise, just make them average or easy if they are too difficult for you...
You`ve been around enough to know that it`s not about difficulty at all. I`m not going to go into the macinations of it all except to say that 4.02, 4.03 AI behaved much more realistically. Once again, I believe that when Oleg changed the `wobble` for Human players this also affected the restrictions on the AI somewhat.
I also suspect that Oleg`s hesitant about changing AI because it`s probably quite a big job and even in the worse case scenario might re-affect the whole flight model (uh, oh, this`ll get the online-only crowd worried).
Oleg says little so I can only assume until he says different.
Also, where`s this supposed mystery fable thread whereupon once he spake and intoned that `Yonder wayward Intelligence of the Artificial will be fixed` ?
I hear about it, but never seen it.
I like 4.04 AI, it's great... to make me play other games I had in oblivion...
Seriously, someone should give kryptonite to the 4.04 supernatural AI. In 'Crimson Skies' I could at least cheat the same than the AI.
Flying a historical mission in a scenario where you are the only one which is subject to the laws of physycs and your plane is the only one subject to its realistic specs, is a bit discouraging. A bit? No. It's VERY discouraging.