1. #1
    Im cant figure out if these are official or not?

    Changes in comparison with 4.09b core
    Read description.

    An attempt was made to reduce freezes
    - Calculation of fog was moved from CPU to GPU (beneficiary for powerful GPUs and weak CPUs) Note: There is possibility of errors. If you notice flashing of bright red, please record track.
    - For nVidia 8800 series amount of memory allocated for textures of water was reduced on 16MB without loss of quality.
    - A bug was discovered in the water=3, water=4 modes, now render of water should be faster
    - Increased smoothness of water geometry near the surface (less then 15m altitude)
    - Corrected old bug where various textures could be replaced by texture of ground (sun reflection on the water would become yellow)
    - LandGeom=3 mode was optimized for less memory consumption (25% less)
    - Improved filtration of textures on the distance – reduced "vibration" of the textures along the rivers.
    - Removed trees that were growing out of the water on the new maps.


    It would be great to try new DLL on the different regimes of Perfect and non Perfect modes, water=0,1,2,3,4 and ForceShaders 1x=0,1; LandGeom=2,3.
    How much faster is current version of DLL comparing to 4.09b?
    Also, if you seeing blue spots on the plane from external camera (there were screenshots of that on the forums), please send me a ntrk file and your conf.ini


    Installation of DLL`s.
    In the main IL2 folder -
    Rename current il2_corep4.dll to something else
    Rename current il2_core.dll to something else

    Unzip new DLLs to IL2 Main folder.

    http://mission4today.com/index.php?n...etails&id=3246

    Cheers
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  2. #2
    Yes, they are official - first announced by CrazyIvan on the IC forum a couple of days ago. They are only pertinent to the 4.09beta version.

    My first impression is that they have improved the already-good running of the graphics in the beta. I'm using an x2 4600 AMD cpu/ Ati 1950pro512Mb/ 2 Gb RAM/ XP Pro system and I've detected none of the artifacting mentioned in the readme.

    Definitely worth trying, if you are using 4.09b

    B
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  3. #3
    Aviar's Avatar Senior Member
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    An even newer set of dll's is coming soon, so stayed tuned.

    Aviar
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  4. #4
    nice!!
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  5. #5
    Originally posted by knightflyte:
    I'm running an ATI 1650 with 512 of ram on the card. I have Intell duo core 6700, and 2 Gigs of memory.

    With the new DLLs tehre seems to be no/minimal draw in while flying around cities now, but distant shore lines are grey.

    I've only run Black Death and a QMB on one of the island maps because I've been so busy, but I'll try to give a better update with config files and a few pics.
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  6. #6
    Aviar's Avatar Senior Member
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    Well, the latest Beta dll's are now out. Get them here:

    http://forum.1cpublishing.eu/showthread.php?t=2613

    Aviar
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  7. #7
    VW-IceFire's Avatar Senior Member
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    The latest and greatest that were released today are great. Best image quality I've seen from the game since I got my 8600GTS. Flickering gone, artifacts from the previous beta DLLs gone. Nice job!
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  8. #8
    stansdds's Avatar Senior Member
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    Think I'll wait until the final version is ready. Seems that dll's are being released on a daily basis as bugs are being reported.
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  9. #9
    Just installed the newest dlls. On Pacific Islands I am getting strange landmasses appearing where they didn't before.

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  10. #10
    Aviar's Avatar Senior Member
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    Please post your findings here:

    http://forum.1cpublishing.eu/showthread.php?t=2613

    Aviar
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