1. #1
    JtD's Avatar Senior Member
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    Please get rid of the stupid effect that rolls planes at 180â?/s when being hit by 20mm+ guns. That is in no way related to physical effects know to man, or aliens for that matter. It's plain stupid.

    Please get also rid of the effect that roles them back in some way or another, as this is pure fantasy.

    Both effects also suck big time.
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  2. #2
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  3. #3
    Kuna15's Avatar Senior Member
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    Totally agreed.
    It is really strange to see plane damaged that can make a roll faster than healthy FW-190 when hit with cannon round.
    And not to mention that it rolls back at equal speed.
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  4. #4
    VW-IceFire's Avatar Senior Member
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    Originally posted by ST__Spyke:
    huh?
    You know the effect where you get hit in the wing or somewhere and the plane rolls 180 degrees onto its back for no reason except for a small 20mm explosive shell (its damaging, but lets face it, its small and isn't going to flip a 6 ton fighter on its back).
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  5. #5
    I agree...sometimes pilots didn't even know they were getting hit, let alone how many rounds they were getting hit by.

    The most notable clue to being hit was sound. Occassionally they would feel it...but if they did, it might be because they just got hit! I remember one story of a Jug pilot who had a 20mm shell lodge in his back armor...it hit with force that it knocked the wind out of him, and bruised ribs IIRC.

    Down with the effect...it is more arcade than those muzzle flashes were!
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  6. #6
    S!

    Agree boys.


    <O|
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  7. #7
    TAGERT.'s Avatar Banned
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    Originally posted by JtD:
    Please get rid of the stupid effect that rolls planes at 180â?/s when being hit by 20mm+ guns. That is in no way related to physical effects know to man, or aliens for that matter. It's plain stupid.

    Please get also rid of the effect that roles them back in some way or another, as this is pure fantasy.

    Both effects also suck big time.
    Based On?
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  8. #8
    Gun camera footage, for one. You can clearly see wing hits (or any other) do not violently affect roll.

    I've never seen this happen ingame before, but I can't imagine what might cause something like it. Any kind of pressure increase caused by a bursting shell would last a tiny fraction of a second. A strike to an aileron, same thing, would only affect for a short period, not enough to invert the plane (unless it got pushed, then somehow jammed in place at high deflection).

    If it were caused by twisted wreckage, the effect were be permanent, not temporary.

    Loss of lift due to damage is a different effect, and already modeled.
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  9. #9
    WWMaxGunz's Avatar Senior Member
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    It may be possible that the striking energy of the shell is used directly as momentum
    transferred. It may be that the explosive energy is added and used the same way.

    Consider a non-explosive 'shell' of 1 kg striking at 500 m/s.
    The momentum is 1 x 500 = 500 when reduced to numbers only.
    The kinetic energy is 1 x 500 x 500 = 250000 as numbers only.
    The two are different in meaning but numbers without labels lose meaning.

    So IF the strike of the shell is measured in kinetic units and that value is used to
    determine the momentum transferred to the plane, you get enormous power spinning the
    plane, in this case 500x what it should be.

    Is this possibly what happens? Only the programmers can say. Only them.
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  10. #10
    KE transfer is already modeled, different effect.

    Turn on invulnerability and fly into a bunch of flak. Your plane gets bounced and wiggled by the hits. If you get nailed by a tank gun or something, it's very severe.

    But even the explosive would be a weak force, and only for a small time period.
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