1. #1
    It's very quiet in here....There's not a lot of movies coming out, though I know there are quite a few in the works.

    While we are all twiddling our fingers, how about a little quiz?

    What are the immersion killers, you know, what makes a good movie with a good story suddenly look bad and breaks the spell of make-believe?



    Here's 2 for starters:
    * The blockhead (the pilot models look naff on close up)
    * mouse panning (a real camera could never do that, and we ARE pretending to be real!)

    Scores will be:
    1 point for 1 answer.
    3 points for 2 answers.
    If you give 3 answers then you get a point off for each for being a smart ***!

    Once we have 10 answers, only then you can add more for more points!

    The new guys get a bonus point for originality, the old timers should be able to keep up.
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  2. #2
    russ.nl's Avatar Senior Member
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    Trying to make the movie to beatiful and technicaly correct. And then forgetting that it needs to entertain or triger emotions.

    But this has to do with taste too.
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  3. #3
    1) Guncamera footage with the straight-lines smoke as you pass through it.

    2) Clouds that 'pop-up'in the distance.

    3) Ground vehicles without moving wheels.

    4) Lego human beings

    5) Guess that means I get a big fat Norway.....that'll be 0 then

    Cheets, MP.
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  4. #4
    Something that always botherd me, is close ups of particularly low poly views of aircraft.. Nothing kills immersion more then showing off the fact that what you are looking at isnt real(and that dose it more then anything), you want a movie to look like a movie! not just a recording of a video game ...
    It drives me nuts when I see potentially good movies, held back by poor cinematography(camera angles/shot selection). Nothing wrong with a close up view! so long as the person actually understands the right angle to shoot it from.

    Bad shot selecion. A good example of this would be exactly what Mysticpuma said. If your gonna shoot a ground scene with ground vehicles, back the camera off or shoot it at such an angle that you cant see that wheels arent moving...
    Stuff like that just kills immersion.


    I could go on and on
    Note: i dont mind mouse panning so long as its smooth(but i mean dead smooth.. ei, it looks like is on rails) As long as it dosnt actually look like its a mouse pan(jerky, unsmooth movement) then its fine.
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  5. #5
    1. Over use of the F3 view
    2. Continuity errors

    I won't put anymore as I want maximum points and seeing as Mysticpuma has blown all his, can I have them

    This is not for the quiz, but youtube is a killer for immersion and picture quality
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  6. #6
    1. Music that has already been used 800x's in other movies

    2. Stock in-game sound (Put a little work in.. get some good sound effects!)

    & (for Monty)

    2a. Moving controls w/ no visible pilot

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  7. #7
    GL2's Avatar Senior Member
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    My first three choices would be story, story and story. (Does that count as three? ) A good story is what draws me in. No story or one so weak as to be little more than a glorified arcade session turns me off real quick.

    Large polys and other deficiencies in the graphics or sound really don't bother me. It's all part of the game and so part of the genre. Even at its best, this game doesn't look like reality. It comes close at times, but it's still just a game. But if you get engrossed in a good story, you forget about all those little deficiencies and you go with it. I would rather see a filmmaker stretch the graphics capabilities and tell a good yarn than play it conservatively and bore me. The story is the ride and the ride is the reason you keep watching. I don't download most movies these days because I feel like I've seen enough planes flying around blowing things up for no particular reason. Been there, done that, bought the T-shirt. It was cool once, but it's old hat anymore. Most machinima films just don't pay enough attention to this critical element.

    Next, I would have to say poor cinematography and editing are what make a film hard to watch. That encompasses a lot of things, including mouse panning, length of shots, angles, etc. This area has improved a lot since the early days of IL-2 films, but there's stills plenty of room for improvement.
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  8. #8
    Aye well, so much for the scores! I knew it would be a hard job for the experts to say only a few words

    Well, I count 16 immersion killers so far. I would still love to hear from some of the newer film makers before all the above old hands steal the soap box. But seeing as we will now have to use our noggins, lets say 2 bonus points for each additional suggestion (3, if your a new kid):

    * Lack of an entertaining story
    * The blockhead pilot model
    * Jerky mouse panning
    * Guncamera footage with the straight-lines smoke as you pass through it.
    * Clouds that 'pop-up' in the distance
    * Ground vehicles without moving wheels
    * Lego human beings
    * close ups of particularly low poly views of aircraft
    * Bad shot selecion
    * Over use of the F3 view
    * Continuity errors
    * youtube is a killer for immersion and picture quality
    * Music that has already been used 800x's in other movies
    * Stock in-game sound
    * Moving controls with no visible pilot
    * Poor cinematography and editing, including mouse panning, length of shots, angles

    I'll add another one for my bonus points:

    * Artillery moving with no sign of human gunners
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  9. #9
    dont

    Originally posted by GL2:

    Large polys and other deficiencies in the graphics or sound really don't bother me.
    and

    Originally posted by GL2:
    Next, I would have to say poor cinematography and editing are what make a film hard to watch.
    Contradict each other? I've always found its hard to get lost in a story(immersed in it) when the cinematography is so poor, that you cant see the movie for the video game. A close up of low poly stuff is a "bad shot"(poor cinematography).
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  10. #10
    GL2's Avatar Senior Member
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    I don't see any contradiction. That's merely the order in which I would prioritize those things in importance. This is all subjective of course, but that's what's most important to me.

    My son was watching an old Sinbad movie on TV this evening, and I sat and watched the ending. Ray Harryhausen was the wizard behind the stop-action visual effects in that and several other classics from that era. As I was watching, this very topic came up in my mind. As good as those effects were (especially for that time). There's no question as you watch the movie that the effects are stop action. But it didn't decrease my enjoyment of the film. It's like I was saying above, as long as the story is good, it's not hard to forgive some limitations in the visual effects.
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