That's a major worry too.Originally posted by ElAurens:
I suspect that accelerated stalls are going to be a whole new world...
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That's one of the things that willie M. got right on the 109 with his addition of the slats the elimination of A/S
He managed to carry it over from the me-108
Now much later heavier G modles 109's may start to have this problem one again but the earlier 109 e's didn't
From what I have read on captured 109 e's
That's a major worry too.Originally posted by stalkervision:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
I suspect that accelerated stalls are going to be a whole new world...
![]()
That's one of the things that willie M. got right on the 109 with his addition of the slats the elimination of A/S
He managed to carry it over from the me-108
Now much later heavier G modles 109's may start to have this problem one again but the earlier 109 e's didn't
From what I have read on captured 109 e's </div></BLOCKQUOTE>
always thought the slats were in aiding at slower speeds...
I'm not speaking about a particular aircraft.
I'm thinking globally about the plane set.
Though I do hope that individual aircraft's stall characteristics more accurately reflect the way that that particular aircraft enters into the stall. Some will drop one wing or the other, some just "wash out" some have a benign stall entry and some can be quite violent. Which is unlike IL2/46 where all planes flop about like a fish on the dock.
They are there to let the fast wing fly slow enough to let the plane land safely. Lift is by speed and AOA so when you don't have more speed, you need more AOA to stay up. Slats allow the wing to fly at higher AOA.Originally posted by biggs222:
always thought the slats were in aiding at slower speeds...
I find in IL2 that many planes can run power-on as slow/nose-high to get down to 140-150kph, but you really have to work the rudder to keep from spinning out. For some that is about 10kph (6 whole mph!) too slow. Adjust that and how many other places will the FM be out of whack?
I thought I read something a long time ago about things like stalls in the new sim being dependant on serveral "real life" factors. That they may be a little different each time depending on AOA, bank, engine power, ect for example. Is that your guys take on it?Originally posted by ElAurens:
Hopefully this means the end of the "slip on a banana peel" canned stalls we have in IL2.
You want to see canned stall and spin then play EAW. The transition in and out is unmistakable. During an EAW spin certain moves can affect the spin but only to change the speed or end the spin.
Tell me please that there is some FM mode change in IL2 and where it happens, where it changes back. I've explored the stalls and the spins and find no such thing. What is telling to me is when people talk of one only and don't differentiate between the two or state that stall always leads to spin, which can be as simple as an FM flaw (as was before 4.0) without special case code for departure from flight. If it's canned then it's awfully well done!
In fact, please tell TD as they are much closer to both the code and the source. They can agree or they can laugh.