1. #431
    SolidSage's Avatar Senior Member
    Join Date
    Jan 2011
    Location
    California
    Posts
    6,337
    @Maher
    It's been a while and the older games have been omitted from my library now. Are you sure it was PT though? I though Chaos Theory introduced both, the Spy co-op and SvM?
    Anyway, I feel that conviction takes both of those roles, Spy and Merc and bundles them in the package of your one Spy. So you get to approach the adversarial and co-op modes from either perspective as you choose.
    Face Off, 1v1 with low or normal density AI is really challenging. I like that you don't HAVE to kill the other player and can make the mode into a kill competition. The AI turns really aggressive when silenced weapons aren't used and results in some of the best firefights I have had in a game.
    I feel that if Ubi beefed the mode up to 2v2 or more you would basically have your SvM mode back anyway. The only difference being that the Player could determine the role they played (S or M) in game, and could change to either role as the opportunity arose.

    At the end of the day, SCC is a compilation of most if not all of the code built in the Franchise to date, removing some of the inhibitions of previous titles has allowed for everyone to get what they want. I think the problem fans of SvM had, was finding matches they liked in SCC, whereas the other titles (whichever they were) forced the matches certain players liked.

    There really needs to be a basic lobby for players to enter and then agree on the mode, or an ability to choose from a list, the match they want without having to search and hope.

    I find, that now, it is easier to find players willing to commit to infiltration or face off or last stand than when the game released. There were so many people playing at release that abandoning matches was so frequent that it kind of killed the MP at the time for me. Now, players are so few, that when you find a match, you are more willing to play one that wasn't exactly what you were looking for and stick with it for a bit.
    Perhaps that is the real problem, SvM collected a pool of like minded players where they could continually play the limited modes of SvM. Now in SCC just like ACB, more modes leads to dilution of the player pool.

    It really comes down to finding some friends that are willing to play it your way for a while. Perhaps you should revisit SCC, I am finding that there is significantly more depth and reward in it than I previously thought. You really can mold a mode to your ideal gameplay desire of the moment. I love warming up with a little Hunter, then releasing Chaos in a Face Off firefight and then finishing up with some Infiltration on Realistic (which is original SC in it's purist form).
    Share this post

  2. #432
    Spy vs Merc is like the video game version of a chess match. It requires team work, cat and mouse tactics, sneaking around, etc.. It is the best multiplayer experience ever created. The tension level playing as either side was amazing. When they bring it back they must expand and improve the system with more gadgets for the spies and mercs, more open level design, a new spawning system to stop spawn grenades, a new return to the extraction point system that is dynamic so again mercs just can't lob grenades into the spawn, and many more improvements. Keep the game tactical. Impliment a leveling system like PEC or like COD so that players can level themselves up. Add perk like abilities that can give the mercs abilities like those found in crysis 2. Seeing a spies footprints would be so sweet. Perks for the spies could be stuff similar to the things seen in Assassins creed brotherhood. Like running up the wall higher before grabbing a ledge. With all these improvements and expansion on the proven foundation Spy vs Merc will be back and here to stay. It will be the most competitive, most intimate, most intense multiplayer on the planet.
    Share this post

  3. #433
    SolidSage's Avatar Senior Member
    Join Date
    Jan 2011
    Location
    California
    Posts
    6,337
    @10OBMOC

    I don't have a problem with SvM returning. I hope they ADD it to the conviction package. That way I won't HAVE to play it.
    Share this post

  4. #434
    count me in. or at least put it in splinter cell 6
    xzeppelinx221
    Share this post

  5. #435
    Dieinthedark's Avatar Senior Member
    Join Date
    Nov 2009
    Location
    'merica
    Posts
    1,510
    Tell you what x10OBMOC, you read the article link in my sig, post something in that thread that's constructive (your ideas about it) and I'll add my vote for this. Deal?
    Share this post

  6. #436
    Wow!! this thread I started is just growing and growing. To recap Spy vs Merc must be in Splinter Cell 6 for the title to have any sort of chance of not being traded in after the 8-10 hour campaign.

    Spy vs Merc is the reason I became a live subscriber 7 years ago. It is the most fun and tactical game on the planet. It is hard. It's methodical, but it also the most rewarding MP on the planet. There is nothing like playing it in a dark room all alone. With just your teammates on the other end of the mic. Bring back the classic mechanics and expand on them. I want more mines, traps, guns for the mercs, gadgets for the spies, even perk like abilities added into the mix. Let everyone unlock gear buy earning xp, and customize their merc and spy character with a loadout. Create a new spawn system and design levels around it to allow players to not have to worry about spawn grenades. Spies should spawn all the way around the outside of a level,and the return point for a retrieval objective should change dynamically based on player location. Make them have to travel a minimum distance before they can drop off the disc or whatever. Do these things and you'll have a hit on your hands.
    Share this post

  7. #437
    As a consumer, I personally find it both insulting and aggravating that Ubisoft decided for us that "true" adversarial multiplayer wasn't needed. It's their game and I understand they can do with it whatever they want. However, I must say they also design the game for us and our money.

    We could honestly sit here and debate endlessly about our personal preferences in our taste in multiplayer or if we prefer single player to multiplayer but ultimately the discussion is mute. Many people expected Ubisoft to deliver us some type of multiplayer upon release and even now would be willing to pay for it.

    In such, it's absolutely beyond me how Ubisoft messed this up. From everything I've gathered they decided not to include SVM based on the fact it didn't mesh with the single player experience they had in mind. To that I must state "and"? It is beyond me why the multiplayer and the single player must be similar in some way. It certainly didn't improve the cohesiveness of their game. They ended up launching what I feel is a decent but flawed game with almost no replayability.

    This is largely shown in the rapid drop in price of the game. Months after the game came out it was already as low as $30 dollars.

    What I'm sure the OP was looking for is simple. In some small way even if it ends up costing us more money we would like Ubisoft to complete the experience they promised us and than took nearly four years to deliver on. Mans game Ubisoft. Make it happen, I and many others don't care about how it meshes with single player we just want real multiplayer on our favorite game.

    ~T
    Share this post