1. #11
    fred8615's Avatar Senior Member
    Join Date
    Mar 2007
    Location
    Sorrento, LA
    Posts
    579
    3. Small, irrelevant, units don't show up on the map or clutter the sensors
    Yay!!!
    4. The radar and hydrophone won't detect units that don't have a signature of
    that kind (sampans, rowboats, etc)
    Yay!!!
    5. New orders received by the player are presented through a radio message pop-
    up.
    Yay!!!
    6. The recognition manual now remembers the last page it was opened at, and
    will default to the Japanese roster
    Yay!!!
    6. Various ships have had firing arcs limitations corrected
    Is this for the sub, or AI ships?
    8. Some problems with the sound engine have been solved
    Like having to turn the computer volume nearly all the way up to hear properly in the game?
    11. Torpedoes fired by the player now show up on the map even after crossing
    the International Date change Line
    Wonder if this also fixes the radio station date line bug.
    17. AI units will now take notice of nearby ships being destroyed even when
    there is not a trace of the attacker
    Yay!!!
    Share this post

  2. #12
    Hey, at least you guys don't get patches that f*** up the game even more. (*cough* EA/BF2 *cough*)

    Patches that fix only some problems are better than patches that create them, if you ask me.
    Share this post

  3. #13
    catlegwest's Avatar Senior Member
    Join Date
    May 2007
    Posts
    1,476
    Patches that fix only some problems are better than patches that create them, if you ask me.
    Agreed. But we haven't personally tested this one yet...don't jinx it!
    Share this post

  4. #14
    D'oh!

    Well, who says I was talking about 1.3? I might've been referring to 1.6!
    Share this post

  5. #15
    Originally posted by lane2512:
    Some things I don't see, which will cause a lot of noise here, is no mention of repeat mission and retirement, gun bucket, or crew management and damage report fixes. Doesn't mean the final won't have them, I know.
    I'm pretty sure an Ubi rep acknowledged the repeating mission and early retirement bugs, and said it would be fixed. It's odd that it isn't mentioned in the list, but it's often the case that coders are working ahead of whoever compiles and distributes the readme text. Or it could be included under "9. Various user interface enhancements / bugfixes", if it was an easy code fix.

    If those two things aren't fixed, at least we know there are workarounds, like the scripted mission approach in the TMaru mod. That fixes the gun bucket too, if Ubi didn't get around to it. We did ask for them to focus on the hardcoded stuff the modders wouldn't be able to fix.

    As for crew management and damage control... yeah, that's another worrying omission. I really hope the "hidden" (and therefore un-repairable) damage is either removed, or shown as something like the hull percentage number from SH3. I hope this is also included under that #9 bugfix category.
    Share this post

  6. #16
    bunkerratt's Avatar Senior Member
    Join Date
    Jul 2005
    Posts
    2,672


    they do "pop"smoke for awhile when down
    Share this post

  7. #17
    bunkerratt's Avatar Senior Member
    Join Date
    Jul 2005
    Posts
    2,672




    maybe some damaged ships @pearl ?....
    Share this post

  8. #18
    How on warth was this ever missed, does think it kinda sums up most peoples experience with SH4
    16. Clemson class destroyers are no longer crewed by Japanese sailors
    Share this post

  9. #19
    LOL
    Share this post

  10. #20
    YES!
    Share this post