1. #1
    Dear Oleg team,

    I am developing a 3D model. My idea was to perform a system in wich a real model of a plane made by wood or
    aluminium could follow the movements made by the plane in the game.

    I have seen some of this works by the net, but none of them had 3x360?? freedom, most of them have about 30?? in slip,
    90?? in pitch and 60?? in roll. As everybody may imagine, doing a 3x360?? requires more work and money.

    I have developed my own UDP comunication program in Visual, and designed the model. Everything was ok, but I have
    found a problem and I can??t continue with my proyect. I write this post in order Oleg's Team could help me.

    Asking for example the Azimuth parameter (42), and going for example to the north, the value of the parameter should be
    zero, and in fact it is. Now perform a looping, as devicelink.txt explain us the azimuth should be zero until the plane is
    completely vertical (Pitch 48=90??), and then the azimuth suould be 180??. This is the theory. But, the reality is that when
    you are near the vertical about 70??, the azimut value perfomes a curve, when your are exactly at 90?? changes abruptly
    180?? and begins a curve again. So when you are at a pitch above 70?? or -70?? the Azimuth does not say the "truth".

    The same happens with the roll parameter -46-, at about 70??, begins to make a similar curve, and the value is not correct
    until you put the plane in a more relaxed position.

    I understand, that this "problem" is due to simulate the real instruments. When you are near the vertical some of them
    dont work properly.

    But, I ask, How can I realy know the real position of the plane in ANY moment?. I think that giving this information is
    very easy. Without this information, you can imagine that my proyect, and any proyect based in the real position of the
    airplane is impossible to perform. Imagine for example an automatic pilot getting crazy in a looping.

    So my humble request is, please let us know the real position of the plane. Give us more information about speeds,
    acelerations, and everythig you can imagine. The top is the sky. Now the UDP works, and works well (I can read
    every 15 miliseconds with no problems), to add more parameters is very easy. If I knew that this is difficult I would
    never ask for it, I assume everybody of you will be very bussy.

    Thanks for reading me. If I want to make my work in IL2-PF instead for example FS2004 is because everybody of us know
    IL2 is the best.

    Waiting anxious for your answer,
    Share this post

  2. #2
    Dear Oleg team,

    I am developing a 3D model. My idea was to perform a system in wich a real model of a plane made by wood or
    aluminium could follow the movements made by the plane in the game.

    I have seen some of this works by the net, but none of them had 3x360?? freedom, most of them have about 30?? in slip,
    90?? in pitch and 60?? in roll. As everybody may imagine, doing a 3x360?? requires more work and money.

    I have developed my own UDP comunication program in Visual, and designed the model. Everything was ok, but I have
    found a problem and I can??t continue with my proyect. I write this post in order Oleg's Team could help me.

    Asking for example the Azimuth parameter (42), and going for example to the north, the value of the parameter should be
    zero, and in fact it is. Now perform a looping, as devicelink.txt explain us the azimuth should be zero until the plane is
    completely vertical (Pitch 48=90??), and then the azimuth suould be 180??. This is the theory. But, the reality is that when
    you are near the vertical about 70??, the azimut value perfomes a curve, when your are exactly at 90?? changes abruptly
    180?? and begins a curve again. So when you are at a pitch above 70?? or -70?? the Azimuth does not say the "truth".

    The same happens with the roll parameter -46-, at about 70??, begins to make a similar curve, and the value is not correct
    until you put the plane in a more relaxed position.

    I understand, that this "problem" is due to simulate the real instruments. When you are near the vertical some of them
    dont work properly.

    But, I ask, How can I realy know the real position of the plane in ANY moment?. I think that giving this information is
    very easy. Without this information, you can imagine that my proyect, and any proyect based in the real position of the
    airplane is impossible to perform. Imagine for example an automatic pilot getting crazy in a looping.

    So my humble request is, please let us know the real position of the plane. Give us more information about speeds,
    acelerations, and everythig you can imagine. The top is the sky. Now the UDP works, and works well (I can read
    every 15 miliseconds with no problems), to add more parameters is very easy. If I knew that this is difficult I would
    never ask for it, I assume everybody of you will be very bussy.

    Thanks for reading me. If I want to make my work in IL2-PF instead for example FS2004 is because everybody of us know
    IL2 is the best.

    Waiting anxious for your answer,
    Share this post