1. #11
    FDNYFAN's Avatar Senior Member
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    Originally posted by CannonFodda_99:
    but i simply cannot play at 1x time compression, due to the fact i have a life outside this game

    Cannon
    Sure you can,there is a save and exit option in the game that you can use.
    I use it all the time,but I have to say I don't play at 1x time compression.
    It takes to long to find a ship and if I don't kill regulary I'am getting pissed off and I want to kill something,even my crew.
    So they are begging me to use time compression.
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  2. #12
    It seems a bit unrealistic in how accurate it is. Thankfully it seems like the folks shooting at me are far less accurate. Reload times are a tad too quick. I think they over compensated in the RUB mod though.
    Agree, it has super digitally stablelizeroung systema grandiosa supremalmenteiso fantastico system to make it stable. And reloadtimes in version 1.0 with the efficiency meter is max is probably right for a gun on land. What says this can not be achieved if the whole crew cooperate like if they where heaving water out of the boat to save their lives, only now they team up to get the granades up there in a steady stream. In theory I think version 1.0 rat of fire could be achieved. But say it is extra awkward on a uboat, simulating in my head I would get 75 percent of that rate of fire could be chieved by a veteran crew. In anycase a rate of fire lower than 50% of that of the max rate of fire in version 1.0 -- and if the crew is an ace or veteran crew would be too low rate of fire I guess.
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  3. #13
    FDNYFAN's Avatar Senior Member
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    I thought there was a mod for it so that you can yell at your computer.
    It is called "Silent Hunter 3 Voice Command":
    http://www.subsim.com/subsim_files/patches.html#sh3
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  4. #14
    Originally posted by rictofen:
    I agree hammer. 100% realism means you aren't delegating responsibility... which, of course, isn't realistic. What you are doing is trying to make it as hard as possible because you're simming masochists
    How are you delegating responsibility? You get your range, AoB and range info and press the tick box to send it through to the TDC, which is the same as yelling it down to the weapons officer who enters the data into the TDC, seen "Das Boot"? The captain yells down all the info to the guy at the TDC.

    I also agree with psisbest, using the weapons officer is like using a super computer, with absolutely no human error. I feel THIS is delegating responsibility.

    I think the game is a heck of a lot more interesting using manual targetting. I get a lot more satisfaction out of my kills by using the info I have gathered, instead of merely pointing and shooting, or using the uber-weapons officer to get a solution for me.

    Rafe, i would like to play this game at 1x compression, but how long would a patrol take . Given the available amount of time I have available, a two month patrol would take me about a year... lol.

    By all means play how you want to play the game, these are only my thoughts.

    Cannon
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  5. #15
    Likely this will continue on as an endless debate between two gamer types who don't necessarily understand or play like the other.

    We all agree there are two types of gamers who enjoy this game. My hats off to the devs who enabled it to be that way.

    There are the gamer types. Those who strive for the 100k mark and view it as an accomplishment. Perhaps even a statement of their ability. To attain tonnage goals they are willing to be patient and wait for just the right combinations, etc. The end goal for them is to achieve highest possible tonnage and they enjoy the game in that respect. Similar to the old school arcade gamers who took pride in seing their initials at the top of the pac man leaderboard. Nothing wrong with that it's a game afterall.

    Then there are those who enjoy the simulation and emersion aspect of the game. They enjoy putting themselves in the position of not only the uboat commander but the crew as well. High tonnage is important, but high tonnage under realistic (or as close to realistic as possible) conditions is the aspect of the game they enjoy. They look for additional rules they can apply to the game to improve the emersion factor.

    Some consider themselves a bit of a blend of the above I s'pose. I'm probably a bit of a blend but I lean more heavily to the emersion gamer side. I like to play at high realism but I know there are some things I do in the game that are exploits of game design and simplified AI logic.

    Cherry picking targets takes me right out of the emersion factor that I enjoy. If that's how you like to play, nothing wrong with it. But don't think for a second that I don't stand a good chance of kickin your butt in multi-player just cuz you don't see me posting on the leaderboard. Then again... I'm probably not likely to come across gamer types in the kind of multi-player game that interests me anyway. I would prefer a cooperative wolfpack game whereas the other types would probably look for more of a free-for-all or demolition derby type experience.

    Post your scores. Feel good about it. Wear it on your sleeve if you like. Doesn't mean that much to me. From some of the posts I've seen, I've even been turned off a bit from associating myself with the mentality expressed.
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  6. #16
    Originally posted by aaronblood:
    Reload times are a tad too quick. I think they over compensated in the RUB mod though.
    RUb reload times are based on real patrol reload times. We didn't just guess, so there is no possibility of 'overcompensating'. We weren't trying to 'compensate' for anything. We were just making the reload times historically accurate. If anything, the RUb reload times are a bit too fast, because the average reload rate in real life battle conditions was about 80 seconds.
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  7. #17
    If you think 100% difficulty is still not entirely realistic, then I agree with you there, but having said that, how can going down from 100% be mroe realistic?
    Because the 100% is a difficulty level, not a realism level. The realistic map contacts setting is harder, but it's not more realistic.
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  8. #18
    I have managed 103k out of 100% once but i do cheat a bit with save game loading I was in a VIIB or a VIIC (will have to check) and i pretty much camped outside Liverpool and cleaned up every tanker i could find and then C2s and C3s with my deck gun. I'm a one shot one kill person so every torp had to count or ill load back up and try again, i only used multiple torps when i figured i had just enough fuel to make it back. I recently played another mission at 100% just to see how i could go with no game loadings and managed 68k with just torps (crappy weather prevented deck gun use) but once again i was in the target rich enviroment of Liverpool. My next target is to see how much i can sink with just my deck gun as i have found that i can sink some C3s with as few as 6 shots of HE so in theory thats some +160k (of coarse this will not be on 100%......Yet )
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  9. #19
    Originally posted by Beeryus:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aaronblood:
    Reload times are a tad too quick. I think they over compensated in the RUB mod though.
    RUb reload times are based on real patrol reload times. We didn't just guess, so there is no possibility of 'overcompensating'. We weren't trying to 'compensate' for anything. We were just making the reload times historically accurate. If anything, the RUb reload times are a bit too fast, because the average reload rate in real life battle conditions was about 80 seconds. </div></BLOCKQUOTE>


    Actually, I admit I was making an unfair comment there. I haven't actually used RUB yet sso I really have no business commenting like that. I have only read some commentaries on the reloads that led me (probably wrongly) to believe they were too long. But if you've modelled 80 seconds or less, that certainly doesn't seem an unreasonable amount of time.

    Consider my statement retracted.

    I'm waiting to hear some reports on the latest update of RUB before I jump in. How's it coming? ...or is it done?
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  10. #20
    Originally posted by Beeryus:
    Because the 100% is a difficulty level, not a realism level. The realistic map contacts setting is harder, but it's not more realistic.
    This is an interesting comment. I would actually be quite pleased to learn that a more realistic view is expressed in map updates being turned on. I like the updates but I do feel like it's a bit of a cheat... could you expand a bit on what you mean here?

    I suspect you mean reality was more of a blend of the two which is not modelled in the game... but if map updates are closer to reality that would be cool to know.
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