1. #51
    Originally posted by Robocline:
    At the end of your first tutorial you said to erase everything that isn't a panel line i was wondering if you could show an example of the finished product there's alot there and i'm not used to the way things are laid out so i'm a little lost
    Sure, the easiest way would be for you to download one of my 'basic' templates on Flying-Legends. (Here's the link to the Hellcat template) On all of my templates, the layer that I said to erase everything that's not a panel line is the "Panel Lines" layer. After doing that, you can copy the 'Background' layer again and erase all the panel lines to make what I usually call the "Details" layer (engine, cockpit, props, wheels, etc.)
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  2. #52
    Thanks that helps me with sorting things out

    I hope i'm not bothering you too much but i'm trying my best to get the hang of this stuff

    i have a nose art i'm trying to do ATM but i can't seem to figure out how it's supposed to be placed into a template if there is one
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  3. #53
    Thanks Jarink!

    Dang...you must know a lot about this program to know detailed things like this.
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  4. #54
    Taylortony's Avatar Senior Member
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    Originally posted by Robocline:
    Thanks that helps me with sorting things out

    I hope i'm not bothering you too much but i'm trying my best to get the hang of this stuff

    i have a nose art i'm trying to do ATM but i can't seem to figure out how it's supposed to be placed into a template if there is one
    open a new layer and copy the nose art then paste it onto the new layer, you can then resize it, change the opacity, brightness, contrast etc to match the skin
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  5. #55
    Hi all, i'm new here, so please be gentle with me
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  6. #56
    Thanks a lot for this information jarink. I've been playing with gimp for quite awhile, but havn't ever tried customizing any of the games I've played. I had totally missed that I had to reduce the bitmap to the 8 bit color till I found your post.

    Just playing around quickly I made a few for the SeafireMkIII that I threw up if you want to take a look... http://www.chpc.utah.edu/~erik/pf-skins/

    I really didn't take much time to make things work out really nice, but the results were fairly good for the little effort I put in.
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  7. #57
    3) Run the .bmp file through a program called Bright which will reduce it from 24-bit color to the 8-bit color required by the game. Many, many people use this program since it produces excellent results.

    When I downloaded Bright program from FL, and clicked on the bright icon, it just flashed and disappeared.

    How do I run this?

    Thanks,
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  8. #58
    >I would like some input from people as to what sort of subjects they would like to see covered.
    Go ahead and post some suggestions here!<

    I need a tutorial that starts from a downloaded template and ends with a finished .BMP using a BF 109G AS or other aircraft profile from a book used as reference including downloaded user-made decals on a white background.

    It seems so overwhelming to me even after having read the tutorials twice.

    A lot of the "big-picture" is still very unclear to me even after having read eight or nine GIMP tutorials from this user group. This would infinitely help.

    Thanks,
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  9. #59
    OK, I'll see what I can come up with!
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  10. #60
    Note: GIMP tutorials links by jarink in the first page now show as being dead links.

    Thought you all should know.

    ~S~

    CPS_Triad
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