1. #1
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  2. #2
    never, the game engine can't handle a map of this size.
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  3. #3
    MEGILE's Avatar Senior Member
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    When CFS2 is released.
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  4. #4
    got a new engine?
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  5. #5
    MEGILE's Avatar Senior Member
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    BoB maybe in 5 years.

    Bob main theatre might be around that size, or a bit smaller.
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  6. #6
    DuxCorvan's Avatar Banned
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    I see you have it yet... as one map.
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  7. #7
    LEXX_Luthor's Avatar Banned
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    PF Hawaii map is 1000km.

    Since there are No Roads, No Rivers visible from the air, No Buildings, and No Airfields the Devs can place historically on one (1) map in time, the map engine can easily handle this. We place our own airfields using FMB and Test Runways, depending on what month of war we are simming.

    I made my own map of the southwest Pacific, with Celebes island in the middle, Borneo on the west, and the tip of New Guinea on the east. But, its for StrikeFighters. Its from satellite data, and the steep jungle mountain terrain is FB Kuban-esque, right up to the beaches in some places.
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  8. #8
    Tater-SW-'s Avatar Senior Member
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    Those boxes are all current PF map sizes.

    It would easily fit, and it's almost all water anyway, and has been said, should have zero roads, zero railroads, etc. Put grass or coral strips in with no structures at all associated with them.

    tater
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  9. #9
    I don't see why Oleg couldn't put all of those islands on one map by shrinking the distances between them a bit. It was almost a 4-5 hour flight from Rabaul to the Canal. I doubt very much if anyone would want those kinds of distances on their maps anyway. If they could do the Gulf of Finland, it just doesn't make sense why they couldn't make a map of the majority of the Solomon chain or, as the yellow outline shows, part of New Britain. Their choice of the Guadalcanal map is almost laughable. What the heck were they smoking?!!
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  10. #10
    Originally posted by Hoarmurath:
    never, the game engine can't handle a map of this size.
    The game engine or our machines? It seems to me that our engines won't be able to handle large maps in the near future..
    About game engine, not sure tho.
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