View Poll Results: What is the most important and most unrealistic aspect of the the online dogfight server game?

Voters
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  • Aircraft Flight models

    4 5.13%
  • Aircraft Damage models

    5 6.41%
  • General environment

    8 10.26%
  • Player behaviour

    42 53.85%
  • Ground objects

    8 10.26%
  • Other

    11 14.10%
  1. #1
    JtD's Avatar Senior Member
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    I'm mainly thinking of online dogfight servers. I think coops or offline play will show somewhat different results. If you think that there is enough interest, feel free to open a poll for those.

    Please focus on important aspects, I know the ground textures are very unrealistic, but then this has very little effect on how the game plays.

    If you state "other", please give a comment.
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  2. #2
    109 high speed handling
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  3. #3
    JtD's Avatar Senior Member
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    That would be flight models.
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  4. #4
    Well, if it is a server with no icons on then I'd say the most unrealistic thing is visibility of aerial targets. Specifically that planes only a few km away are barely distinguishable dots, whereas in real life you'd be able to spot and ID them much easier at such range.
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  5. #5
    JSG72's Avatar Senior Member
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    Jumping out of planes and going through the wing/fuselage?
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  6. #6
    Uufflakke's Avatar Senior Member
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    What is unrealistic? Rules like no killstealing, shouldershooting and vulching. But that is a neverending discussion.

    Another unrealistic thing is the choice of planes for Blue and Red. Shooting down a Mustang with your P-47 for instance. Or a dogfight between two Bf-109's at Midway.

    But it has been a few months ago since I played online. I am a 95% offliner.
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  7. #7
    Refly button...
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  8. #8
    Brain32's Avatar Senior Member
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    I voted player behaviour, to further clarify that I mean:
    1. Ramming enemy planes due to poor, careless decisions
    2. Forcing head-on's
    3. "Tunnel vision", "Mig madness", "target fixation" - note I'm not talking about regular examples here but those when they still follow you in their freakin parachute and shooting at you with the gun over your base
    4. Mindless shoulder-shooting, you think that's realistic? Wonder who would have the balls to shoot over their squadmates IRL...
    5. Overall complete lack of just a little attention in managing virtual space, things are already uncomparably much simpler than IRL yet some people are...I don't know, maybe they are just ******ed

    Other than that, some errors in flight and damage modelling do allow bad player behaviour and are IMO a big shadow on all FM/DM debates...
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  9. #9
    Long range visibility/resolution and refly button, hands down.
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  10. #10
    The fact that I can place an aircraft carrier on top of a mountain in FMB!!!




    Originally posted by FoolTrottel:
    Refly button...
    I don't think many people would play Il-2 if the game made your computer self-destruct whenever you got shot down...

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