With respect to (1), there is a mod that fixes this, though for those who don't use the mod, it's something that should be addressed in a future patch.Originally posted by paulhager:
Some of these have already been covered but this post is intended to show that these bugs are a general problem.
(1) After the torpedo officer's torpedo speed skills are improved and the torpedo speed is increased, the TDC no longer works properly with the result that torpedoes miss in front of the target. There is a mod that fixes this it should be fixed in game.
(2) It's not clear that the magnetic pistol works. Unfortunately, the few tests I've run have been in game conducting actual attacks. So far, when I set the torp depth, it seems to be off so that the torp strikes 0.5 to 1.0 meters ABOVE the keel. Once I am able to run a valid test in which the torp passes a meter below the keel then I'll report.
With respect to (2), I can now say definitively that the magnetic pistol (detonator) does not work. I'm now in the Western Approaches campaign (post Happy Time) and purchased and have used T3s. All of the previously stated problems still exist: the recognition manual is either wrong or there is a depth control problem, such that the depth settings have to be 3 meters deeper than the keel just to barely pass underneath. When the torpedo finally passes just underneath, nothing happens.
Now, it may be that the "fix" actually exists but manifests only after a certain date. This would be historically accurate in that German torpedo problems noted in the Norwegian campaign and Kriegsmarine ultimately fixed them. See, for example Wooden Torpedoes - The German Crisis. Thus, I don't have a problem if the magnetic pistol doesn't work until December 1942 or January 1943. However, if that is the case, I'd like to know about it. The impression I and others have is that we were told there was a fix but it was never made. If I'm correct, that the fix actually enhances the realism, then Ubi is getting a black eye due to a lack of communication with customers.
I'm not using any mods, version 1.2.
I've read most of the posts that had some feedback in them so i'll try not to duplicate things that were said already.
I've had the crash to desktop bug only once. Loading and reloading and trying different things, it seemed to be related to the troop transports in plymouth. I sneaked into port to try and find an aircraft carrier for the mission during Total Germany. There was no AC but troop transports that I sank. When I use time compression to speed up the game after sinking the ships, game crashes to desktop. Reloading a previous save and sneaking in again, there was an AC that time. I sank it but ignored the troop transports and I didn't have bug that time.
DRM is not working so well for me. I lose saved games every once in a while. I finished Happy Times and started the Mare Nostrum campaign. I played about 5 hours, sank ships in the med... I start the game later, my last saved game was back in Happy Times with many ships left to sink to complete campaign. My internet works fine, i have a permanent connection, but syncronizing of saved games sometimes doesn't work and I end up losing them. I didn't mess with this much to try and find possible solutions on my end.
Some smaller issues:
I have to resist the urge to install a UI mod really bad. The whole thing should be reworked. More buttons for special powers, U-boat's gauges like SH4 (Reaper7's mod looks good), better recog manual... The worst problem I have right now w/o modding is the speed change to 3 when I click on the wheel to change course.
Maybe tone down the waves and rolling a bit? I know a thing or two about being out at sea and it isn't as bad as the game seems to suggest. I have waves that should just wash the deck watch out into the sea very often, especially looks bad on the current sub, a type VIIC.
Campaigns should be completed when the date is reached or when I go back to base. Campaigns ending while my boat is submerged in the middle of a task force because I just sank the last battleship I needed is sort of bad for immersion.
That's all I can think of right now that was not already mentioned by other people. I'll keep playing w/o mods until I've reported the issues I have with the stock version.
Turn off synchronized saves by clicking the little 'gear' icon while logging in the launcher. You'll save yourself from hours of frustration and days of lost saves.Originally posted by Linorak:
[DRM eats my saves] I didn't mess with this much to try and find possible solutions on my end.
Utterly bizarre.I have to resist the urge to install a UI mod really bad.That's like saying "I bought this hamburger, and it kind of sucks, but the guy at the next table keeps offering to give me filet migon for free. I'm gonna have to try really badly to resist that free steak."
Stock boat movement is essentially this: _______. I'd suggest this, but well, it's a mod and you don't like steak.Maybe tone down the waves and rolling a bit? I know a thing or two about being out at sea and it isn't as bad as the game seems to suggest. I have waves that should just wash the deck watch out into the sea very often, especially looks bad on the current sub, a type VIIC.![]()
It's kinda just as bad when the date is reached, since you just jump cut to the end campaign screen.Campaigns should be completed when the date is reached or when I go back to base. Campaigns ending while my boat is submerged in the middle of a task force because I just sank the last battleship I needed is sort of bad for immersion.![]()
What's the point in feedback if the chances of patch 1.3 are practically NIL.
Seriously, buy SH4 and uboat missions from ebay for less than £10 and then mod it with op monsun.
Ubisoft have no intention of fixing this game as the profits from such low sales probably didn't even cover the Christmas staff meal function.
If you want feedback then at least tell us they have every intention of fixing this game, at least the feedback may be worth it and worth contributing to.
The game is working better. However, it is still difficult to "man the deck gun." It takes several attempts to roll over the conning tower wall with the mouse to find the right spot to click. Also, it would be great if there was a command to the Navigator to "plot course" back to base and to the current objective. It gets tedious to do this over and over again. If players want to do it great, but if not, we should have that option.
To man the deck gun you're supposed to climb down the side of the conning tower and walk to it. The "I can just barely click on it if I lean just so..." method isn't intended gameplay I'm sure. heh
Or you can use a mod like NewUI + TDC which lets you teleport to the deckgun from anywhere, like in SH3.
As for plotting a course home, there's really no way to do that even if you could use a search pattern as you could in earlier games. GWX used a pattern for it's Kiel Canal passage, but required you to be in a specific position and direction to use it, so you'd still need to plot to there.