Ive noticed a new bug not there before the patch. When you press the F5 button to man or unman the deck gun, it works but now I hear my first officer say "surface the boat". Some of the other F commands still don't work. No raingear for crew. Don't really like the compass steering chosen, I liked the dial compass steering.
In my current game it almost seems like the AI stoped working in several instances. For instance heading into the Lock Ewe port. all the warships there that should be going around patroling the harbor are sitting still. (with the exception of one that is patroling). made it nice and easy to get into the port. I need to get back threw the english channel to see if the regular ships that are there are moving around or are sitting still too. The last time I went threw I was able to stay surfaced the entire time, with ony one or two groups patroling and I was easily able to avoid this. Earlier when I went threw the first time after 1.2 installed it was crazy, there was a ton of ships there patroling, and I had to run very slow, and even had to sneak a surface once to lower CO2 levels.
That's the spawn node for the "sink 5 ships" units. I've seen the same thing you're describing and think it has to do with them not really being fully "there" till the whole convoy has spawned. Not sure though, but it did make that mission easy to finish! Not sure it's patch 1.2 related though.Originally posted by Ruges:
For instance heading into the Lock Ewe port.
Hi
First of all, I'm very happy to see that finally somebody from Ubi is interested in our feedback... this is almost weird. Is the main reason why I personally don't use this forum, seems to be just a waste of time. But now that we are asked, here I go:
I have to mention that since the patch, I don't use any mod except 1 for improving the clouds and I plan to stay "clean" and continue to play only the stock game.
The main bug that bothers me very much are issues with save/reload. Ships that I left burning are sailing without any damage on loading the game next day. More than that, they even disappear. Just last night I did a test after I encountered a lonely merchant. Hit the ship with 2 torpedoes and right before she was about to sink I saved the game end exited. On load, the sea was clear, no burning and sinking merchant, not even debris, floating boxes &stuff. But, I had the sink mentioned in the captain log, so seems to be only a visual bug.
Convoys have serious AI problems, they tend to get stuck and this usually start to happen when an escort ship is sailing through the convoy in the attempt to catch me. So the merchants are trying to avoid him and shortly is a whole chaos there and they end up stuck. Here is a shot as example, notice that this is a convoy filled with heavy tankers, not some light fishing boats:
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Anyway, the AI is still ******ed, I never had the honor to be sunk by the enemy, right after I dive under 80m they loose my track, even if I sail at max speed. And the AI is the biggest problem in the game, for me the escorts are just some little annoying flyes and I'm used to never give to much attention to them. Just dive for a few minutes under 80m until I reload the torpedoes, then back in action. Mods can help, but this is not right. I really wish to finally have an enemy in the game, not only just sinking the very same ships over and over again.
Another annoying bug is that I loose my lovely Albrecht camo every time I load the game and more than that, even when I dive or surface. Like.. I dive "black" and few minutes later I surface "clean".. somehow I lost my camo under water.
The crew is driving me mad, I wish I have a big shotgun in the game and shot them all. Most annoying is the sonar man, I wish I just could strangulate him. Right after the patch I used his special ability, total revealing. Since then, every single time I encounter a convoy he screams that he see smoke on the horizon even if we are under 150m deep & running in silent mode. And he keeps reporting me ships every 10 seconds, is sooooo annoying that I had to turn of the voices in the game options.
When I crash dive there is no way to get out from the officer deck and go to the sonar, but this an old bug. Annoying one as there is not other way to give orders during a crash dive so I have to wait until is done to be able to acces the other part of my boat. I fail to understand why we can't have a "crew bar" on the interface from where I can have acces to the basic navigation commands. As captain
Stadimeter works, but is not precise. But anyway, it's an useless tool as seems like there is nobody on the ship who can keep the track of my target, right before I fire my tubes I need to do again a distance check. The magnetic detonator seems to not work.
Sorry for this long post, but hope this time is really somebody out there who finally care about our opinions and bug reports. SH5 have a great potential to become the best sub sim ever, sadly right now is just an unfinished product, even we had to pay for a finished one.
Have a nice day.
I want to point out that it is not necessary a bug. The Mark VII depth charge Royal Navy used until the end of 1940 only had depth settings up to 76 meters (250 feet). Below that the U-boats were pretty much safe. They improved Mark VII at the end of 1940 with new fuses that increased both sinking speed and detonation depth to 300 meters (900 feet). Not all destroyers even had rails to launch depth charges back then.Originally posted by Khay_:
Anyway, the AI is still ******ed, I never had the honor to be sunk by the enemy, right after I dive under 80m they loose my track, even if I sail at max speed. And the AI is the biggest problem in the game, for me the escorts are just some little annoying flyes and I'm used to never give to much attention to them. Just dive for a few minutes under 80m until I reload the torpedoes, then back in action. Mods can help, but this is not right. I really wish to finally have an enemy in the game, not only just sinking the very same ships over and over again.
The case here is that even though they would love to fight you the enemy doesn't have anything to fight you with.
Also theirs sub detection capability is pretty crappy at the start of the war. Try to play until around 1941+ and tell me it's still too easy.![]()
Over all I think 1.2 is an ok patch, but not great. At least are being corrected slowly but surly, I guess.
I noticed that game saves tend to crash, I'm not sure wether you have to comletly restart your campain or just the patrol. I saw this in SH3 and 4, after installing patchs or mods. Normally it just required you to start the patrol over. So I kind of expected in a sense.
There was some vary nessary things added in like Depth under keel, return to cource and the compass. Also allot more guages work.
Here was I would like to see in the next patch.
-Implement rudder control with the compass. I always used the rudder in the earlier SHs during combat.
-I would like to see more options with the TDC. SH3 and 4 I really enjoyed manual TDC, it was challeging and it made it more rewarding to sink a ship. This one it seems too simple, theres not enough options.
-I notice once the men man the deck gun they can't un man it.
-Please add some more crew charectors, it would be fun to return to base and swap out crew members with points earned.
-Please add the Gramaphone and Radio back in! This was one may favorte parts about SH4 and 5. Long patrols are boring somtimes and it helps with that and emersion. I don't care if it has music or radio stations in it. I have my on music and radio stations from the old SH, I just want the feature back.
-I can not operate the hydrophone station, it stuck in one direction.
I want to point out that it is not necessary a bug. The Mark VII depth charge Royal Navy used until the end of 1940 only had depth settings up to 76 meters (250 feet). Below that the U-boats were pretty much safe. They improved Mark VII at the end of 1940 with new fuses that increased both sinking speed and detonation depth to 300 meters (900 feet). Not all destroyers even had rails to launch depth charges back then.Originally posted by Ackwell:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Khay_:
Anyway, the AI is still ******ed, I never had the honor to be sunk by the enemy, right after I dive under 80m they loose my track, even if I sail at max speed. And the AI is the biggest problem in the game, for me the escorts are just some little annoying flyes and I'm used to never give to much attention to them. Just dive for a few minutes under 80m until I reload the torpedoes, then back in action. Mods can help, but this is not right. I really wish to finally have an enemy in the game, not only just sinking the very same ships over and over again.
The case here is that even though they would love to fight you the enemy doesn't have anything to fight you with.
Also theirs sub detection capability is pretty crappy at the start of the war. Try to play until around 1941+ and tell me it's still too easy.</div></BLOCKQUOTE>
Right now I'm in Nov. 1942 (ingame time ofc). The convoys I encounter are heavy armed and there is more escort ships than merchants, so ...