1. #21
    Waldo.Pepper's Avatar Banned
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    I almost always have old equipment laying around so I decided to experiment a bit with this recently. A nice sim pit with working guaages would be nice for all of us. But this is far cheaper and quicker to rig up.

    The setup explained.



    Two computers, one runs the game, the second runs udpspeed and displays the guages on the flanking computers - which ARE NOT plugged into the game computer. The second udpspeed computer has three monitors plugged into it. The game computer only has the central monitor on it. There is a kvm swith to switch betwen the two.

    It's kind of worth playing around with, but because you cannot use it online (which is sad) don't get used to it.
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  2. #22
    Hi! I've seen your screen about UDPSpeed and it looks fine. I'm looking for someone who can give me a bit of support in understanding the settings, to have the gauges properly working. I've downloaded all the versions of UdPSpeed and the last one(the same you are flying with) works pretty well, except for the manifold gauge, which jumps from idle to maximum whan I open the throttle. Does it work fine for you ?

    Moreover, I'm not able to understand the meaning of some setting in the ini file, useful to modify and build new gauges. Maybe that **** Dastardly, who is the autor of the BF109 gauges could help me, but I haven't seen recent messages from him in the last period.

    Thnks and have a good flight.
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  3. #23
    Why can this not be used in multi?
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  4. #24
    Because it reads the data coming from Devicelink, a package included in Forgotten Battles and Pacific Fighters, able to send flight data. A lot of these informations are not available in multi. This seems a choise related with the fact that they don't want to provide advantages to someone.
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  5. #25
    I'm considering to get an X52pro. Does anybody know, if UDPSpeed can be used to display data on the X52pro's MFD?
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  6. #26
    Originally posted by CRO_Adriatic:
    Great tool!!!

    Works without problems.

    But refresh rate is 1 second, is that normal or just my problem? (needle on gauge moves every second, not faster)

    And it stops after you slow dawn? (under 100-80 Km/h?).

    And my second monitor is from stone age, soo, update on smaller resolution will make this tool perfect
    Does anybody knows it the 1 sec update speed is caused by UDPSpeed or its just a limitation from the devicelink?

    I'm about to connect the IL2 with my full motion simulator and the update speed is crucial to have fluid motion. If devicelink can refresh more than 25 times per second it would be great!!


    Full Motion Flight Sim on CFS2 Corsair:
    http://www.youtube.com/watch?v=dYOmygb5XtQ

    Regards, Thanos
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  7. #27
    How does this change performance if you have it on a secondary monitor on the same PC?

    My specs:

    Intel 2CoreDuo E6300 (2 x 1.86 MHz)
    Radeon X1900 GT
    1024 (2 x 512) MB RAM 667 MHz
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  8. #28
    AKA_TAGERT's Avatar Banned
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    Originally posted by Tronickod:
    Does anybody knows it the 1 sec update speed is caused by UDPSpeed or its just a limitation from the devicelink?
    DeviceLink is not limited to 1 sec updates. Also, that 1000ms setting in UDPSpeed can be adj to what ever you want.. within reason, depends alot on your PC.

    Long story short..

    The smaller you make the interval (period) the higher the frequency of your DeviceLink read/writes. This puts more work on your PC resources to address the network card transactions between the game and DeviceLink, which in turn means less resources to do game stuff.

    Originally posted by Tronickod:
    I'm about to connect the IL2 with my full motion simulator and the update speed is crucial to have fluid motion. If devicelink can refresh more than 25 times per second it would be great!!
    It can.. but the question is does your PC have the horse power to do both.
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  9. #29
    WAHOO!

    No more speed bar!

    This is awesome...
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  10. #30
    AKA_TAGERT's Avatar Banned
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    Originally posted by Pigeon_:
    How does this change performance if you have it on a secondary monitor on the same PC?
    On the same PC? Well, you would have both applications running.. IL2 and UDPSpeed.. Thus they are sharing resouces. What I do, and what I recomend is get a 2nd PC and set up a little home network. Have the game running on your 'game' PC and have the UDPSpeed display running on the 2nd PC. It can be a real dog of a PC in that UDPSpeed is not very demanding. Than the only stress you put on your game PC is the extra network traffic between the two PC's as the one (UDPSpeed display) requests data from the other (game)
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