1. #101
    TheGrunch's Avatar Senior Member
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    I had it running fine through Wine on my Arch 64/Openbox laptop. Only chance I've had to test it, in fact. The PC running the game was running Windows, though.
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  2. #102
    Few thoughts/questions after trying out UDPSpeed:
    1) anyone knows at which site / forum it's devs originally from / where are new updates put out and such?
    2) is it possible to develop RemoteHUD alike transparent HUD that overlays over IL2 screen using skinning only? Can multiple instrument outputs be united into one? Unlike UDPSpeed that worked fine on linux in wine, RemoteHUD unfortunately always crashes
    3) is there some place where all the skins made for it are gathered or googling out from multiple of forums is the only option? If no such place/forum, maybe worth to start such?
    4) is it possible to somehow "smooth out" movement / make less laggy instrument updates, or it's limitation of DeviceLink update frequency or UDPSpeed program? Partially because of this and (2nd) question wanted to find out original devs in (1)
    5) Suggestion to skinners: how about releasing alternative "trainer"/"learning" versions of already existing skins with following changes to ease reading of intruments for newbies:
    - painted red sectors for overheat temps/overrev rpm-s/max speed when plane starts to dissintegrate/min stall speed
    - green sectors for landing approach speed/height
    - colored sectors marking economy/cruise/combat rpm sectors
    - markings on altimeter for switching superchager speeds/leaning fuel mixture altitudes
    - common angle of attack marks on artificial horizont (eg. 5/10/15.. to be similar to cockpitless artificial horizont of IL2)
    - red and black marks or numbers for G-metter
    With such instruments pilot should be able to read easily important info with just quick glance + get used to flight parameters/intrument reading positions quicker for when later on he will replace with more realistic versions of instruments with numbers only.
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  3. #103
    bolox00's Avatar Senior Member
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    1) http://translate.google.com/translate?langpair=auto|en&rurl=translate.google.c om&u=http://www.hruks.com/forum/
    is the forum- not much activity on udpspeed
    http://www.hruks.com/projects_en.php
    is his site- 16 is latest version including multi engine support
    2) not sure
    3) There's a selection of udpseed sets here
    http://forums.ubi.com/showthread.php...estions-thread
    and here
    http://forums.ubi.com/showthread.php...hread-PART-TWO
    some are dead links- if there's anything specific I MAY have it
    4)with udpspeed it has been possible to speed things up by using several 'tricks'- the speed and hence smoothness is to a large extent dependant on the draw rate of the computer used and the speed needs adjusting using the ini file to get best results- my technique is to run the udpspeed set and observe cpu useage with windows task manager- performance tab- alter the timing setting
    [Main]
    TimerMS=90
    in udpspeed.ini to get ~80% useage
    5) suggestion noted- i'm not really doing this anymore (flying CoD now) but it's not too difficult to add such sectors to an existing set using photoshop/gimp,
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  4. #104
    BTW, going a bit offtopic from udpspeed itself to a bit generic ranting about (5.) suggestion, i don't get why it's so rarely used in real instruments. Imho it's very logical addition that eases readability, learning, situational awareness, lessens amount of data/numbers one has to learn by heart. I see none of drawbacks, so why that rare usage (about only reason that comes in my mind - designing/manufcaturing/using generic meters fit for use in almost all of aircrafts, without any specific optimisations (like tach for both F1 & diesel golf ). But then again, it could be simply/cheaply fixed/workarounded via repainting or replacing round shaped paper scale behind needles).
    My idea for this rose from manometers of steam powered engines / rpm tachometers in cars having similar highlighted with colored sectors reading ranges - in almost each and every car tach there is red sector for overrev rpms. It's much faster & easier to notice/read (& without any adaptation/relearning for specific car model) then reading number + remembering optimal or non optimal value ranges from manuals specific to model + comparing them to decide if it's ok or not. +With less attention required for easier/faster reading instruments = more attention can be directed to other important things (eg. noticing boogies, thinking more through maneuvering, etc). Yes, one can hammer into instincts reading generic/basic instruments and learn important numbers in blood by flying a LOT, from MANY flight hours. Why they didn't ease/fasten that expensive/lengthy process which should be especially important during war with shortened learning for quicker replacement of lost pilots?
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  5. #105
    Tully__'s Avatar Global Moderator
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    Originally Posted by churchne Go to original post
    BTW, going a bit offtopic from udpspeed itself to a bit generic ranting about (5.) suggestion, i don't get why it's so rarely used in real instruments....
    One possible explanation (but don't quote me) is that military aircraft operate in a variety of roles which entail a wide variety of takeoff / landing weights, munition configurations and weight balance variations. A lot of the speed ranges you mention are highly dependent on load and balance and will vary considerably from mission to mission.
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  6. #106
    bolox00's Avatar Senior Member
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    ok, a quick redo of something I had lying around


    http://www.mediafire.com/download.php?8hmn3h00h17q25s
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  7. #107
    Tully: oh, didn't think about different operating params and environments. Also one can add taking off from airports placed at different heights above sea level + maybe some more (eg. stall speed depending from lot of things including wing mechanisation deployed). But still, there probably are instruments with readings universal for most cases (cooler temps, over-G, max indicated air speed, manifold pressure, tach rpms), so my bet is rather on "we didn't think about that" & "we are too conservative to bother". In my eyes it's important situational awareness wise though, just like comments about how much better was eg. german engine managment with single throttle versus russian with 5 knobs & handles, especially during battle.

    bolox00: yeah, kind of what i was thinking (though imho without yellow divider or red behind landing carriage position lights it looks better), with only one big lacking thing - altimeter with marks for engine managment changes (supercharger speeds / fuel leaning points). Unfortunately it's very plane/engine model dependent thing, so will make skin less universal. But imho it should be made such at least for the skins of most flown planes (me109 / fw190 / la-5 / i-16 / il2). Your skin probably is of some bomber one?
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  8. #108
    bolox00's Avatar Senior Member
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    [QUOTE][bolox00: yeah, kind of what i was thinking (though imho without yellow divider or red behind landing carriage position lights it looks better), with only one big lacking thing - altimeter with marks for engine managment changes (supercharger speeds / fuel leaning points). Unfortunately it's very plane/engine model dependent thing, so will make skin less universal. But imho it should be made such at least for the skins of most flown planes (me109 / fw190 / la-5 / i-16 / il2). Your skin probably is of some bomber one?/QUOTE]

    P51 actually-hence the yellow divider and the red behind the LG lights is actually historical. It is also model dependent that there is no supercharger position markings- automatic in Merlin engines modeled in fb
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  9. #109
    Can i use this gauges for a skin work for the game Wings of Prey?
    If yes, give your info for the credits! (I pretend to share the work in a Forum).

    Thanks!

    Danilo
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