Yes I have done that a few times when I play in low light. Now I tend to feel for the "-" key before I go tapping the other keys for time compression.
Have you done this: I usually keep the depth meter on the shallow version. One time I used it on the deep version and forgot to set it back, so...when I went to click on 25 meters I was cliking on much deeper! I was on a TC of 512 so you can imagine my surprise when I realised I was deep in the redzone! (I never could rise fast enough to save the boat)
Are you updated to version 1.4?Originally posted by Schrambling:
Yes I have done that a few times when I play in low light. Now I tend to feel for the "-" key before I go tapping the other keys for time compression.
Have you done this: I usually keep the depth meter on the shallow version. One time I used it on the deep version and forgot to set it back, so...when I went to click on 25 meters I was cliking on much deeper! I was on a TC of 512 so you can imagine my surprise when I realised I was deep in the redzone! (I never could rise fast enough to save the boat)
In that version TC will autmatically stop when you dive past 155 meters (When you guy says "aproaching critical depth.") and again around 175 meters (When your guy says "We are diving to deep sir!").
Of course if you were in a type IIA it doesn't matter as crush depth is 150. At least in the Type IID your TC will drop just before you start taking damage. If you were blow 175 meters it doesn't matter either.
I actually prefer the deep meter when going deep. Here is why, when I am dodging DC's and stuff at flank and maybe checking damage and taking care of flooding whater... It would be very easy to keep the sub diving too long and end up dead. But with the deep diving meter I can tell my guy right when I start diving how far down I am willing to go. Then I can just forget all about my depth and just think about the depth charges.
I know that if I have to go to flank to make an emergency evasion, I won't accidently dive past crush depth.