saveaspect=0 dosnâ´t heöp. Fact, saveaspect=0 is needed for Widescreen Resolutions (without is, Il2 ignored non 4:3 resolution at all).
Il2 is the only Game/Sim I own that makes problem with Widescreen
OFP: works
GPL: works
GTR: works
GTL: works
LFS: works
lomac: works
1944: works
d-day: works
DR vs AK: works
rfactor: works
Doom3: *cough* works
hl2: *cough: works
ut (all version): *cough* works
flatout: works
Il2: doesnâ´t work
PS: Problem is not only with widescreen TFTs, its also there with ALL 17/18/19 inch tft, that use 1280*1024 resolution.
It is a problem because you have MUCH less view compared with a 4:3.Originally posted by albundy777:
Yes, there are problems (those are my screenshots in this thread).
But, cropping isn't really one of them, as much as it is a decision they made. In order to switch from 4:3 to 16:10, the game has to either crop off the top and bottom or extend the sides or do a little of both. Which it does comes down to whether the game measures field of view from the width or the height of the screen.
In this case it's the width, so the height gets cropped, but since you can widen the view yourself, a few steps wider will get you the same result as if they had extended the sides instead.
Yes, it does mean that the widest view is more limited on wide screens, and I'll admit that it would be nice if that limit wasn't there, but I'm rarely zoomed out that far during normal play. I can understand that some people would find it restricting though.
Just look at this picture how widescreen works with il-2:
![]()
The green line is 4:3 with a 4:3 resolution like 1024x768 or 1600x1200 and the orange border is what you see with 16:9 with for example a 1680x1050 pixels resolution.
Without the lines in picture is what you see with 1280x1024!!!!
So if you want the most view possible use 1280x1024 with 4:3 monitor and NEVER a widescreen.
This is not how widescreen is supported with other games and it's just soemthing that il-2 doesn't support: widescreen.
First time when I used my widescreen I thought: great it works and wow nice view but I got fooled bad there!
If you look good at your own pictures and you see that you only see the view inside those orange borders!
Also read other thread about this:
http://forums.ubi.com/eve/forums/a/t...3/m/1421094453
That's what I mean.. you can't wider the view yourself horizontal but you can wider the view vertical as in those last pictures you have shown which is weird and a bug?Originally posted by albundy777:
I understand that completely.
I was simply pointing out that it's not such a limit since you can widen the view yourself, but yes, at the widest FOV, 5:4 gets the best view.
Or does it?
Look, man... Nobody is disputing that that.when using horizontal wide screen it's just cropped.
I understand that the same view when seen in widescreen will show less than when viewed in 4:3. For that same exact reason, it will show more in an odd tallscreen view like I posted.
But, the point people are making is that the game lets you change your field of view when playing, and unless you only play at the widest, it's not really an issue.
Here are the 3 preset FOVs in both 4:3 and 16:10:
![]()
There, the yellow (wide 16:10) shows more than the green (default 4:3). That's all everyone else is trying to say.
Yes, the devs could have done it the other way (made the game measure field of view vertically instead of horizontally), and then us widescreen folks would get to see more than everyone else at the same field of view, but then it would just be the other people complaining.
Sure, I'd prefer it that way, and IF the game only allowed the green and cyan default FOV to be used, I'd certainly be upset, but I can live with how it works ATM. It's not a bug. It's a decision that was made without taking widescreens into consideration, yes, but everything behaves correctly.
But again, I agree with you. I'd like it if they thought about widescreen users when making decisions like these.
What would work pretty well is if they have the game measure FOV diagonally instead. Then widescreen would see a little less at the top and bottom, but more on the sides, and it would work more predictably at odd resolutions like the rotated one above.
Beside the "cropped maximum horizontal fov" thingy, even the "vertical widescreen" isnâ´t ok, there are always the misplaced reflections, the cropped map and fog/mist/cloud layers, that are not displayed correkt, if non 4:3 Resulutions are used.
The FOV is (for me) the least thing to mention, because a widescreen Monitor+the widest fov in il2 is very good (compared o the fisheye-effect the highest FOV gives on 4:3 monitors)
We "non 4:3 users" need he reflection and fog/mist/cloud leyer fixed, thats it. (wider maximum fov would allow us widescreeners to better look behind, so I can live with the foc, if Oleg says "no" to wider fov as some sort of "cheat protection")
Then you're misjudging the problem.Originally posted by Slechtvalk:
They (4:3) see the green and we (Wide) see the blue and NOT yellow.
They (4:3) see the red and we (wide) see the yellow.
Just making sure you know this![]()
Widest FOV is some kind of strange compensation for 4:3 fish-eye view people.
We don't use widest FOV since it distort overall image.
All in all, you don't have some critical disadvantage unless 4:3 users choose widest FOV in spite of wrong image.
What's really a bug is no special effect support beyond 4:3 boundary.