This is a great idea backed up by short Re-Arm and Re-Fuel for most WW2 tactical aircraft, but expect to be spammed with Sloppy jokes and hostile insults from some of our Old Timer "online" dogfight players. These Online gamer's webboard behavior is so predictable -- watch them post that ReArm/ReFuel is "arcade" and make jokes about "health points" and "power ups." The sad thing, ReArm and ReFuel replacing Oleg's Arcade Instant Refly would finally cause the historical vulnerabilities of Me-262 to be seen where landing and takeoff are the worst times for Me-262, with no Arcade Instant Refly to bypass the Me-262 landing procedure.
Sadly, with no ability to engage these Online players in real conversation on this idea, I can only guess they fear the Online servers taking away the Arcade Instant Refly.
I'd say limit <span class="ev_code_yellow">Repair</span> to only the most minor damage, like say, a jammed machine gun possibly.
Good backup...
Grupul 8 Asalt::And, November has very short days in Eastern Europe.During the first days of November, the Romanian Henschel pilots practically saved the 24th Infantry Division, which was retreating followed closely by Soviet forces. <span class="ev_code_yellow">They managed to fly about 15-16 missions per day each!</span> No other Romanian group made as many sorties in one day, as the 8th Assault Group did then. There was always a patrulã (Romanian for Schwarm) in the air covering the infantrymen. Thus they managed to rescue the lives of more than 10,000 men. Five assault aircraft were lost, as were two pilots. The other three were rescued by their comrades.
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Grupul 8 Asalt ~> http://www.worldwar2.ro/arr/g8as.htm
If you reread my original post instead of coming to a hasty conclusion. You will see that I have already mentioned that 'time' for realism is excessive IE 2 hours. But having a rearm time if it is short but not too long would be better than an instant 'refly', which would be less realistic. You seem like you strive for some realism, yet you would rather steer from it, than get close to it.Originally posted by Hoarmurath:
If you want realism, these feature are definitely to be avoided.
But they would be perfect for an arcade game.
You know, these planes aren't modern days formula ones, it take some time to refuel/rearm/repair them. I don't think you want to wait a couple hours (at least), before reflying?
StackHouse::Yes! Instant Refly offers ZERO time for ReArm, ReFuel and Total Repair. It is, after all, called Instant Refly. This is one example of the bizzare contradictions we see in the ubi.com ReArm/ReFuel threads. Good call Stack, and a great catch.But having a rearm time if it is short but not too long would be better than an instant 'refly', which would be less realistic. You ((Hoarmurath)) seem like you strive for some realism, yet you would rather steer from it, than get close to it.
That would be an excellent feature.... of course not in real time which would be ridiculous..... and of course you couldnt have little guys come running out.... but if you caould actually land... go to a designated area... and depending on the level set in config... or how may times you have already done it... go back up.... It would be good.. but i dont think it will be in this sim... plus.. truth be told.. I really wouldnt want that feature unless some form of fatigue was modelled too.. say after you go up 3 or 4 times.. depending on how may times you blacked out in the previous sorties... they would start to get longer....
Also I think there should be some kind of incentive to NOT just hit refly.. say an extra 200 points for each time you could sucessfully make it back and RRR.... and of course if you get shot down eventually you loose all that except whatever take down points you accumulated.