A good buff to myst weakest cards, but still I don't get the nerf to Incan: you reduced once his beam so he couldn't take MBC down, and now lowering his chip damage to nk... Is it because of TvT? Inuit was hilarious at lvl4, could take 2 bars alone, but probably the point is the nk lvl in war: could you change it related with the league instead of leaving everything the same and nerfing cards funny to play in pvp? For example: gold lvl22/23, silver lvl18/19, bronze 13/14, wood lvl 9/10...
Imp tweek was fine. Why make him a swashbucker red? We already have that card. And more nurfs to adventure themes. Ugh. I am just repeating everyone else. They didn't need changes. They already had changes. And what's the point of winning favorite card? Or is that the plan? Whichever card wins favorite card, gets nerffed so there can be new favorite cards next year? This is ridiculous to anyone using adventure theme. You nerffed stan of many moons also. You might as well just eliminate adventure theme. The whole theme. Just get rid of it. Geez. .... and all these nerfs to legendary cards. They are legendary for a reason. They are supposed to be good. I just don't get it. Not of this makes sense.
Well most of the cards are weak jokes anyway. Just look at this weekend star MJR who dies faster than certain kid characters. The game is full of weak cards and that's why there are so many fat derankers below 7000.Originally Posted by CaptHindsight Go to original post