"I mean, what % of the players is wearing silly hats when sitting in front of the PC in the first place? 1? 5? Maybe even 10?"
Are you a fashion victim or do you want a better game? I use TIR4 with the headset clipon led but you can use something like a golfing visor with the reflective patches. Or you could go full switch and get a leather flying helmet
"Its totally unrealistic."
I do think that the 'range' of movement in the mods 6DOF may need looking at and restricting in some cases but it isn't "totally unrealistic." whereas the standard views are.
"b) something useful?"
Like more obscure aircraft or multi-variants of existing types while outdated viewing techniques persist? Who will want non-mods when they have experienced 6DOF in CoD?
IL-2 will continue for a long time while SoW (can't call the whole series CoD) catches up in theatres and aircraft.
"I would like 6DoF only if it can be used with a combination of keyboard/mouse/joystick so that I won't need to buy TIR to enable it."
Yes, of course it should. Some people can't afford or don't want to splash out on TIR.
"But this has nothing to do with the unrealistic 6DoF views allowed in IL21946 modded versions being asked for into stock IL2 1946"
See my comments above
"I fly modded but I don't use 6DoF. I don't like how it works in the modded Il-2 game, the way it "sticks" when you move forward and back at certain points"
I agree but I set my fore-aft movement very low (Z axis?), almost zero and just enough to allow movement to the instrument panel, and I use Zoom on a roller wheel on my throttle and before that a button that cycles through the three main zoom levels. Some things can't be perfect but they can improve immersion and take us a little closer to realism than a head stuck in a frame.
"I have never really understood the attraction to "realistic sounds" myself."
I don't know if you fly mods but the sound of that Merlin is streets ahead of the standard sound when it goes by. You could argue about whether it is PERFECTLY accurate or could REALLY be heard but if we ARE going to hear it lets hear it like that![]()
+1Originally posted by klemlao:
"I have never really understood the attraction to "realistic sounds" myself."
I don't know if you fly mods but the sound of that Merlin is streets ahead of the standard sound when it goes by. You could argue about whether it is PERFECTLY accurate or could REALLY be heard but if we ARE going to hear it lets hear it like that![]()
The R2800 sounds PDG too... So does the Benz on the Me-109
6 DOF means 6 degrees of freedom. You aren't just restricted to rotating your head up/down and rotating left/right from a fixed point in the cockpit. You can also move your head Sideways (laterally) left/rght and vertically Up/Down and can see around or above/below canopy struts, look down over the stick, e.g. at the Spitfire compass, and around the edge of your seat back instead of your head just swivelling where it is at a fixed point on the centreline and staring at the head rest.
Originally posted by klemlao:
6 DOF means 6 degrees of freedom. You aren't just restricted to rotating your head up/down and rotating left/right from a fixed point in the cockpit. You can also move your head Sideways (laterally) left/rght and vertically Up/Down and can see around or above/below canopy struts, look down over the stick, e.g. at the Spitfire compass, and around the edge of your seat back instead of your head just swivelling where it is at a fixed point on the centreline and staring at the head rest.
Were all these movements possible by a pilot that is strapped in his seat or does it allow movements that would be beyond that?
only in the sense that zoom is exaggerated in il2 full stop, ie wide, normal, gunsight. 6 dof just carries this over, but you manipulate it by moving your head a bit closer to the track ir sensor, instead of pressing a key.Originally posted by gothkrieger:
So what you are saying is that the movements are natural but the zoom is exagerated, do I have that right?