I love the NOLF games, these games are so great and unique ! It's been a long time since I played them though.Originally Posted by Fraeulein Go to original post
I didn't know about the plans that the devs had for the dogs. That would have been really cool to have map. But the games already are masterpieces, it's just a shame that the franchise is stuck in a copyright issue...
Oh yeah for sure, I talked about "infiltration" mode because it's more my thing but there were enough modes in DO to please everybody. And they'd have to keep that if they plan to bring it back.Originally Posted by CoastalGirl Go to original post
Definitely. I really like how serious and precise it's done in this game.Originally Posted by CoastalGirl Go to original post
I'm pretty sure they could do the same for Splinter Cell. Just imagine: having multiple difficulty options and on top of that a level editor. Such a combination would give the game an almost endless replayability.
With an OCP, I think Infiltration would have been fine. The other modes weren't really for me, especially the PvP. In Conviction there was no reason to do Last Stand, either, because the maps were the same and Hunter was so much more fun. In Blacklist I didn't have much choice, though - I played Charlie's missions because I liked the embassies.Originally Posted by LuckyBide Go to original post
And to be able to cater to various types of stealth players in that way would be such a big improvement, too. Even though "classic" Splinter Cell is already a sub-genre to begin with, we know that there's still a lot of variation.Definitely. I really like how serious and precise it's done in this game.
I'm pretty sure they could do the same for Splinter Cell. Just imagine: having multiple difficulty options and on top of that a level editor. Such a combination would give the game an almost endless replayability.
Yeah. The portable EMP is an OCP on steroids but it's not really stealthy.Originally Posted by CoastalGirl Go to original post
I wonder how much players enjoyed the fans, I would be curious to know the stats for each mode.
Some of them would definitely do a welcomed come-back among fans.
Embassies are always a great location in stealth games ^^
Exactly. Stealth games should not try to cater to all types of players like they did this last decade but instead cater to the different types of stealth players. Agreed with this !Originally Posted by CoastalGirl Go to original post
There are many types of action RPGs and players love how difficult are the games made by From Software (Dark Souls, Sekiro, Elden Ring,...). The same should be told and accepted to players about the stealth genre, and Splinter Cell is the representative of the difficult and hardcore stealth segment.
Their purposes are just different...one's more "blackout so you can kill everyone", and the other is "silently disable a light bulb so you can sneak past". I miss the OCP...Originally Posted by LuckyBide Go to original post
Well Ubi must know because they tracked everything... I remember getting into the top 150 for one of the campaign levels and being really surprised.I wonder how much players enjoyed the fans, I would be curious to know the stats for each mode.
Some of them would definitely do a welcomed come-back among fans.
Embassies are always a great location in stealth games ^^
For the side missions, I hope they have good data, but also are careful with interpretation. They mixed things up in a different way from Conviction, so they might assume that I really liked the gameplay in Charlie's missions because I spent a lot of time in them. In reality, it was just because of the level design. Grim's missions had the better gameplay for me, but the overall the environments weren't as smooth to navigate.
I hope that when they do start talking about the game, that they at least mention something like that. It definitely fits with what they said initially.Exactly. Stealth games should not try to cater to all types of players like they did this last decade but instead cater to the different types of stealth players. Agreed with this !
There are many types of action RPGs and players love how difficult are the games made by From Software (Dark Souls, Sekiro, Elden Ring,...). The same should be told and accepted to players about the stealth genre, and Splinter Cell is the representative of the difficult and hardcore stealth segment.
Definitely. And I miss too, it's such a great gadget !Originally Posted by CoastalGirl Go to original post
Yeah they definitely kept track of these stats, I remember Jade Raymond loving to talk about her stats and data during an interview...Originally Posted by CoastalGirl Go to original post
It's been a long time I didn't play these missions in Blacklist, though I do remember that Grim's missions were indeed the most enjoyable ones.
I'm always careful about data, I just don't like developers making games by only taking into account the data and that's how Blacklist felt to me as a game. In my opinion it's counter productive to work this way and it limits creativity.
They would win me over and even get 1000% of my attention if they say something like thatOriginally Posted by CoastalGirl Go to original post![]()