So far this is my least fav mission. I play on extreme with no HUD and pride myself on recon and planning. Now I get that we don’t all get to live in our comfort zone all the time, and certainly not when doing special ops. And I certainly have missions go side-ways all the time and need to adjust or die. But this kind of mission with enemies spawning in, with helmets that need to be popped, aggressively closing in on your position, while you’re on a timer with way points, and forced “check” animations, while taking fire, just rubs me the wrong way.
I got it done on the second try. The first time I ran out of time at the 10th waypoint. Probably because I went down once as I don’t use syringes.
Maybe I’m being a baby… If so tell me. It is difficult, and I like that, but it just feels like a very contrived difficulty. I dunno.
What do you think?
I also play on Extreme/Elite and like you said was boring but did it fairly easily. The one problem I found the Format did not change much do this, do that to kill the the Sector Boss. Yes had fun never used Camo Suit, but once again pretty short release. Being very much of a Stealth player helped with the Missions especially the hostages.
I am playing myself with no team mates but not that much, and two of us on another profile. Possibly might Restart Missions or if you can play the ones I/we liked.
Along the Journey noticed a lot of Bugs, Glitches etc floating objects, getting stuck in a hole, one invisible drone!! Floating objects and a spinning vehicle.
The Bodarks were just Copied over the other Enemies, so was very familiar to those of us who have played so much.
The mission making absolutely no sense was my problem. I don't understand the bodark's character motivation for dragging a bunch of non-wounded hostages who are apparently bleeding out into the middle of the swamp to rig them up to pressure plate bombs. The "check" animations were dumb, especially when they did such a good job with that CSAR mission during red patriot.
I really did enjoy the firefight that came with it but I wish it had a better pretense.
I think it would make more sense if the hostages (being held for interrogation) were locked in buildings rigged with explosives so that if the captain of the watch felt the hostages were in jeopardy of being released, he could make sure that didn't happen and blow the place - giving him and his men enough time to clear out... maybe on a 5 min timer. Thus only after you've broken stealth and a patrol radioed that there were hostiles in the area, the captain could start the timer and come looking for you. And if he didn't get back in time to stop the timer... oh well!Originally Posted by fooster12 Go to original postThat way, if you could find the hostages without breaking stealth, you'd only have to deal with the captain with his finger next to a switch and the rest of the guards in the area. That would make a lot more sense to me.
This mission had some plusses and minuses with me. I liked the ambushes, but hated pointlessness of it. This would have been far better if Bodark used the hostages as bait. Instead of having the computers to hack, there should have been a trigger man hiding and waiting to detonate the explosives on the hostages and rescue team as a point to kill any survivors strong enough to survive the ambushes.
If not that, taking the hostages should have served some other purpose for the Bodarks.