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  1. #11
    Originally Posted by Crossaber Go to original post
    Actually i want to see faction mission incorporate into conquest mode. First i think it is wierd for ghost can summon vehicle without limitations. Especially helicopters…

    If player doing faction missions can help rebel collecting resouces, and each vehicle required a curtain amount of resources, seems it is more meaning than what it is now.

    Also if the main conquest missions intel can be collected by doing some factions missions, which can extend the whole conquest experience.
    yeah. the faction missions could have been a part of what you need to do to regain control of Auroa. It's just the fact that the Faction missions reset every day even without player intervention, so it's a bit weird giving the player missions that disappear and resolved even if the player is doing nothing.
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  2. #12
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Crossaber Go to original post
    Actually i want to see faction mission incorporate into conquest mode. First i think it is wierd for ghost can summon vehicle without limitations. Especially helicopters…

    If player doing faction missions can help rebel collecting resouces, and each vehicle required a curtain amount of resources, seems it is more meaning than what it is now.

    Also if the main conquest missions intel can be collected by doing some factions missions, which can extend the whole conquest experience.
    Very good point. I have longed for a Outcast piloted helicopter that would land at your Bivoac and fly you to any other Bivoac (of course avoiding no-fly zones). That would make more sense than just summoning a helicopter out of thin air every time you need one. Instead, you're just using the Outcast helicopter and their pilot. And it would make sense that you have to do a mission to secure a helicopter, and if the one they have gets destroyed because you asked them to fly you into a no fly zone or near SAMS, then you have to do another mission to replace it
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