I love the changes of motherland and I love the presence of Bodark, but i am not a fan of abandoning Conquest to go back to the regular game just to do some faction missions for fun.
I would LOVE to have faction missions appear in Conquest mode as well. Having Bodark as the enemies in the rural areas and in faction missions that happen to be in Bodark bases, and mix faction missions with conquest missions without altering between modes.
I would also like to restart Conquest Mode but barely touch the conquest missions and do Faction missions in a more hostile environment.
Either that or a world modifier that turns the world in the story mode into the Conquest mode state, though that's a lesser desire.
I hated the battle rewards when they were time-based. I hated being pressured to play every day for X amount. There were events that had them for limitless time, which was great.Originally Posted by ArgimonEd Go to original post
What they do now which is bringing new weapons for a lot of Skells is OK.
What I mean with battle rewards is the introduction of new guns, vehicles and cosmetics for doing faction missions.
If they removed the cap of missions per day the game had and given us 2 months for acquiring the items, and fir the people who didn't the items circled back from the pool after a while.
I think it would be ok
The only problem with the battle pass rewards was that was the only way you could earn them(and they were bugged to hell). If they also released those to the store for credits after or during or anytime really, or added them to loot chests in the world, no one should complain. The Division.2 has season and event reward tracks running constantly and no one complains, because you can grind for those things in other ways.Originally Posted by topeira1980 Go to original post
I’d really like to see then incorporated further into the story of the conquest mode. So whilst I do think Conquest mode is great, I think it could be expanded a bit, using some faction missions.Originally Posted by topeira1980 Go to original post
For example,
Capture a captain to find out where the outcast prisoners are being held.
Steal medical supplies to heal them so they’re ready to fight.
Hack a computer to find the drone service schedule.
Then, perhaps once you’ve completed Conquest mode you could have the option, that completing faction missions ‘holds’ the region. Fail on them and the region gets recaptured.
Nice idea.Originally Posted by Hugo-FOU Go to original post
I also think there is room to expand on Conquest mode. that's almost obvious.
The faction missions exist and I would think that reutilizing them is a good idea.
The idea that every day one area is taken over (More Bodark presence, more helis and bodark drones) and the Faction missions liberate this region (less bodark presence etc) is cool. Question is - what happens if you do not do the faction missions - do the outcast win by default, or is the area lost and become as hostile as it was before the conquest mode was completed?
I think it would be more simple for the devs to make the outcasts win by default. you are only asked to "help" by doing faction missions, and the faction missions region just becomes more difficult to provide a new challenge for when doing the faction missions. If someone isnt interested in doing faction missions with the added Bodark challenge than he can do them in the Story mode.
Actually i want to see faction mission incorporate into conquest mode. First i think it is wierd for ghost can summon vehicle without limitations. Especially helicopters…
If player doing faction missions can help rebel collecting resouces, and each vehicle required a curtain amount of resources, seems it is more meaning than what it is now.
Also if the main conquest missions intel can be collected by doing some factions missions, which can extend the whole conquest experience.