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  1. #91
    Originally Posted by Virtual-Chris Go to original post
    That describes most of my ops… Snipe the perimeter… move in with all the best intentions of stealth… some guy gets an unsuppressed shot off and things go sideways. My only hope is that by the time that happens, we’ve got the upper hand. The perfect op? I think I’ve yet to experience that!
    Even if things go sideways you can more often than not negate the whole thing by simply hiding somewhere for a few moments until everybody somehow forgets all about Joe and Mike getting their brains splattered onto the wall. It's far too forgiving and frankly, call me sadistic, but I think if enemies spot you, alerting them to red stage or they find a dead body within the
    base perimeter, they should remain alerted indefinitely, call in reinforcements and start initiating search patterns in the area until you either leave the whole base so it can reset or you're found. I know that sounds very rigid, but Breakpoint's AI isn't exactly the most flexible to begin with and it's unlikely that will change. It's what we've got.
    I want to be challenged. I want to be forced to retreat and try again later with a different approach if I mess up. I want to be punished for mistakes and I want my weapon choices and the equipment I choose to bring with me to really matter.
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  2. #92
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by rashano90 Go to original post
    Even if things go sideways you can more often than not negate the whole thing by simply hiding somewhere for a few moments until everybody somehow forgets all about Joe and Mike getting their brains splattered onto the wall. It's far too forgiving and frankly, call me sadistic, but I think if enemies spot you, alerting them to red stage or they find a dead body within the
    base perimeter, they should remain alerted indefinitely, call in reinforcements and start initiating search patterns in the area until you either leave the whole base so it can reset or you're found. I know that sounds very rigid, but Breakpoint's AI isn't exactly the most flexible to begin with and it's unlikely that will change. It's what we've got.
    I want to be challenged. I want to be forced to retreat and try again later with a different approach if I mess up. I want to be punished for mistakes and I want my weapon choices and the equipment I choose to bring with me to really matter.
    You haven't run into the new Bodark radio guy yet I guess.
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  3. #93
    Steven527's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    You haven't run into the new Bodark radio guy yet I guess.
    These have really changed the game for me. Even free roaming when the outcasts set off a firefight and one of those dudes is involved I suddenly find multiple QRF units coming. Moving from one and a second one gets called and now you are either in the fight or scrambling to get out of there. For the first time in this game I actually feel a bit hunted to the point that I am taking the first character I played through conquest and starting them from where the Ghosts got ambushed and playing them as a surviving pathfinder unit that is truly foobarred. No contact with command and trying to figure out how to get out of here. No bivouac vehicles and only the weapons and ammo I can scrounge off the enemy.
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  4. #94
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Steven527 Go to original post
    These have really changed the game for me. Even free roaming when the outcasts set off a firefight and one of those dudes is involved I suddenly find multiple QRF units coming. Moving from one and a second one gets called and now you are either in the fight or scrambling to get out of there. For the first time in this game I actually feel a bit hunted to the point that I am taking the first character I played through conquest and starting them from where the Ghosts got ambushed and playing them as a surviving pathfinder unit that is truly foobarred. No contact with command and trying to figure out how to get out of here. No bivouac vehicles and only the weapons and ammo I can scrounge off the enemy.
    Yeah, It's been crazy. How do you cope with the helicopters? In Restricted Area 01, they are attack helicopters with rockets and if you don't dispatch them immediately, you are toast. I was wiping repeatedly. I think I'm going to have to ask Holt to pack an LMG for these things.
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  5. #95
    Steven527's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Yeah, It's been crazy. How do you cope with the helicopters? In Restricted Area 01, they are attack helicopters with rockets and if you don't dispatch them immediately, you are toast. I was wiping repeatedly. I think I'm going to have to ask Holt to pack an LMG for these things.
    I hide a lot. As an isolated 4 man team I have no business engaging helos. I even reset to keep the Azraels. They aren't as frequent as they were originally so they aren't so ridiculous.
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  6. #96
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    Originally Posted by Virtual-Chris Go to original post
    Yeah, It's been crazy. How do you cope with the helicopters? In Restricted Area 01, they are attack helicopters with rockets and if you don't dispatch them immediately, you are toast. I was wiping repeatedly. I think I'm going to have to ask Holt to pack an LMG for these things.
    I always carry a grenade launcher
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  7. #97
    I don't know about you guys or if you already got there but after finishing with Liberty, I decided it would be best if I did the north end of the island so I went there via Yacht and taking the scenic route, stopping once in a while to pop my drone and discover locations along the way in case I want to move to a biv in the middle of the island next.

    But I digress, doing the first mission there (east side of said north island IIRC), the amount of helos passing me by were just out of hand. I think I had 2 to 4 Azraels followed by multiple helos and ground patrols in perhaps 10 to 15 minutes. I didn't check until it felt like a bit too much. On the other hand I figured this must of have been a level 5 skull section or province, hence, the multitude of patrols and fly-bys but I don't know how to check the level of skuls a province had so it could very well be a glitch or a bug for all I know.

    I almost shot Fury because she was going crazy announcing the helos, patrols and Azrael passing us by. good thing we were on sand so I could easily use the prone camo
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  8. #98
    Steven527's Avatar Senior Member
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    Originally Posted by FcAc-No-Moe Go to original post
    I don't know about you guys or if you already got there but after finishing with Liberty, I decided it would be best if I did the north end of the island so I went there via Yacht and taking the scenic route, stopping once in a while to pop my drone and discover locations along the way in case I want to move to a biv in the middle of the island next.

    But I digress, doing the first mission there (east side of said north island IIRC), the amount of helos passing me by were just out of hand. I think I had 2 to 4 Azraels followed by multiple helos and ground patrols in perhaps 10 to 15 minutes. I didn't check until it felt like a bit too much. On the other hand I figured this must of have been a level 5 skull section or province, hence, the multitude of patrols and fly-bys but I don't know how to check the level of skuls a province had so it could very well be a glitch or a bug for all I know.
    Zoom out on map and hover over with cursor.



    There is a zone you can do first to get rid of the Azraels and in AG Codon (fen bog & sinking country) there is a mission to reduce helos
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  9. #99
    I’m not sure if it is in my head but the suppressed M4 seems louder and more realistic compared to the suppressed HK416. I know they redid the sounds on the M4 but not sure if it’s been corrected or I’m seeing what’s not there.
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