First of all thanks to ubisoft for the update, I found it improved a lot compared to story mode, so I would like to suggest developers to deploy these new Bodark enemies in story mode along with the others that already exist, with more static weapons in the bases, like cannons and mortars, and also add the rebels.
I think I could add them like this:
Add them as a new game +, or put in the form of parameter options in the world to turn those options on and off.
*Bodarks world enemies. Turn on or off.
Keep up the good work ubisoft, thanks.
Great idea, I second this!!!Originally Posted by bauerNavySealBr Go to original post
That is an interesting thought. Though I think it would prove strange when mixing this unit with the rest of the story (even though you did say world parameters), one thing the devs could do is integrate those units in the Red Patriot chapter. Problem is that the Bodark units would only be in specific areas of each mission, not all over the place. But you do have an interesting idea.
Hi, how are you,
To better explain my suggestion, I'm not talking about mixing the bodark directly in the story mode story, but spreading them around the story mode world (just as the rebels in the parameters and the exterminator were already introduced), especially in the bases that when you explore the world just for fun, without doing the missions, the world bases reappear when we leave for a while and then come back, they respawn, so these bases mixed with bodark, when faction missions fall into these world bases, you can be sure that would be a very interesting new game. Sorry my English, I don't know if it was very well explained, as I'm translating from Portuguese, but I think I can understand the reasoning.
Yes, but in my opinion who likes to repeat the missions in coop with friends, it would be really fun to have a parameter of the bodarks in the story mode, it would be practically to make missions with new content and new tactics.Originally Posted by mediabrands33 Go to original post