Really wish they would give an option to disable he minimum heavies, the bodark heavies and seeker.Originally Posted by Sefin_CZ Go to original post
Populate the world only with rifleman and have them go prone and take cover during firefights and things will be more interesting
I would be ok with helmeted enemies requiring a minimum of a 7.62 round or maybe even a .338 to take them out in one shot... otherwise it's two shots. But there's no way a guy with any kind of helmet is going to survive a head shot from a .338 Lapua Magnum or a .50 BMG round within the engagement distances we're talking here. No way!Originally Posted by ArgimonEd Go to original post
And rather than enemies with Harry Potter cloaks, why not have snipers in ghillie suits that are tracking you or lying in the bush outside bases waiting patiently and if you don't scout the perimeter you're in for a surprise.
I would love to see the kind of mechanic they had in FC2 where a shot guy might go down due to injury, but not be dead, and then after you transition to a new target he gets up and shoots you with a hand gun when you're not expecting it. That was awesome.
man I hear so much good about FC2. I have to buy it and play it. I know its dated game, but people say it all the time it was one of the best games they played despite some issues.
For the enemies I totally agree that they should come up with realistic challanged on us instead of this fantasy magic world. I dont like it in TC titles at all.
Motherland is good, but the concept would be 50 times better without if fantasy magic stuff in it.
And i will say it again. MISSION EDITOR. Instant love from the whole community. Thank me later Ubi.... editor has endless options for macrotransations (I know gaming industry wants to keep calling it micro, but comeone micro is like 1 USD not 10....)
Hadn't noticed but haven't flown a plane since the update. I will have to try when I get back home.Originally Posted by ArgimonEd Go to original post
Note that you do have to pull the yoke back to execute a turn in a real plane; you bank to make the direction you want to turn "up" then you fly "up". In spite of the feedback it got Wildland's flying mechanics were an excellent modelling of real world physics using inertia and damping. I fully support Hugo wanting them back, but with a first person cockpit view for weapon systems.
That actually depends how much you want to turn.
You need to go from the magnetic heading of 150 to 220, yeah you'll probably have to pull back the yoke because the pitch of the aircraft will go below the center line in the artificial horizon.
But if you need to make a small turn like 150 to 180, you'll need to correct the inclination a lot less, sometimes you'll just slightly pull back and you'll maintain level, but in BP you had to really yank back the yoke, like all the way, because the aircraft nose didn't drop when you turned