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  1. #31
    ArgimonEd's Avatar Senior Member
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    Originally Posted by Sefin_CZ Go to original post
    I am close to finish drone region.

    I did enjoy sabotage missions - get in rig vehicles and choppers get out and watch the fireworks! That is the type I wanted in main game.

    Same for azrael drone sabotage.

    What I didnt like at all was hunt for heavy gunners. I hate heavy gunners from the very first time I saw them in the game.

    Just give me an option to remove them. Hell I am willing to accept the new bodark ones. They are not as bad ad heavy G. Heavy G is sometimes hard to hit in a head, can not be killed by knife and once he sees you... man he has reaction of a snake! Insta lock on you and basically insta kill because you go instantly into injured state.

    Hunt for seekers on the island was intense. I f.... up at end and almost got killed because I wrongly assumed audio. I dont like seekers, but I dont mind them that much as heavy Gs...

    I hope there are more sabotage styled missions because that is what is fun...

    Still bring that mission editor next...
    Let us share missioms among players and you get insta praise...
    Really wish they would give an option to disable he minimum heavies, the bodark heavies and seeker.
    Populate the world only with rifleman and have them go prone and take cover during firefights and things will be more interesting
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  2. #32
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by ArgimonEd Go to original post
    Really wish they would give an option to disable he minimum heavies, the bodark heavies and seeker.
    Populate the world only with rifleman and have them go prone and take cover during firefights and things will be more interesting
    I would be ok with helmeted enemies requiring a minimum of a 7.62 round or maybe even a .338 to take them out in one shot... otherwise it's two shots. But there's no way a guy with any kind of helmet is going to survive a head shot from a .338 Lapua Magnum or a .50 BMG round within the engagement distances we're talking here. No way!

    And rather than enemies with Harry Potter cloaks, why not have snipers in ghillie suits that are tracking you or lying in the bush outside bases waiting patiently and if you don't scout the perimeter you're in for a surprise.

    I would love to see the kind of mechanic they had in FC2 where a shot guy might go down due to injury, but not be dead, and then after you transition to a new target he gets up and shoots you with a hand gun when you're not expecting it. That was awesome.
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  3. #33
    man I hear so much good about FC2. I have to buy it and play it. I know its dated game, but people say it all the time it was one of the best games they played despite some issues.

    For the enemies I totally agree that they should come up with realistic challanged on us instead of this fantasy magic world. I dont like it in TC titles at all.
    Motherland is good, but the concept would be 50 times better without if fantasy magic stuff in it.

    And i will say it again. MISSION EDITOR. Instant love from the whole community. Thank me later Ubi.... editor has endless options for macrotransations (I know gaming industry wants to keep calling it micro, but comeone micro is like 1 USD not 10....)
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  4. #34
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by ArgimonEd Go to original post
    Hey @Bluefox.
    I know we both liked flying in WL, don't know if you tried already, I guess you must have (I missed your second live, the one for the drops so I don't know if you did)
    But the Cessnas in game are banking again, like in WL, no more having to yank the yoke back to turn, it's quite pleasant actually, the only thing lacking now is the classic helo controls, that would be great, it's actually really nice to fly in auroa once you have decent flying mechanics
    Hadn't noticed but haven't flown a plane since the update. I will have to try when I get back home.

    Note that you do have to pull the yoke back to execute a turn in a real plane; you bank to make the direction you want to turn "up" then you fly "up". In spite of the feedback it got Wildland's flying mechanics were an excellent modelling of real world physics using inertia and damping. I fully support Hugo wanting them back, but with a first person cockpit view for weapon systems.
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  5. #35
    ArgimonEd's Avatar Senior Member
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    That actually depends how much you want to turn.
    You need to go from the magnetic heading of 150 to 220, yeah you'll probably have to pull back the yoke because the pitch of the aircraft will go below the center line in the artificial horizon.
    But if you need to make a small turn like 150 to 180, you'll need to correct the inclination a lot less, sometimes you'll just slightly pull back and you'll maintain level, but in BP you had to really yank back the yoke, like all the way, because the aircraft nose didn't drop when you turned
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