If you really want immersion at its max, it would definitely be awesome if the devs bring back the ghost mode from wildlands but this time with a twist.

-Key points-
2 minutes after incapacitating, you die (or faint).

When you die,
- you lose all your items including weapons, knives, grenades, syringes, attachments all that stuff. Skell credits are kept.
- you'll spawn in a cage in a random wolf camp, in one of the cages where they keep the rebels. (or to keep it simple, in a building after a cut scene where you just escaped from the cage).

Once you spawn,
- you have nothing except melee attacks until you get hold of a weapon
- your map is disabled. To get it back, you must escape the wolf camp and get away for a certain radius.
- your weapons and items are kept in a bag in an armory(or just in the open) inside the camp, you can retrieve it or buy another set with your skell credits.
- a beacon inside the camp can be activated to call in other ghosts online(friend or not) to rescue you if you're in a single-player mode.
- AI teammates wont be available until you escape (for SP)
- MP teammates wont know where you are and you can't ping (Q) or put a beacon icon (E) until you escape. You can activate however the beacon inside the base (will send morse code) stating your location.

The camp you spawned in should have quadrupled enemy count making it extremely difficult to escape. This is why calling back up would be very viable.

This new system can be similar to COD's gulag but this is not from that concept and is originally thought of by me.

Vote if you think this mode should be in GR breakpoint.