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  1. #31
    We need a new & upcoming Wildlands or Breakpoint game. Frontline is and will be trash. Like many of you have stated, this is not Ghost Recon material........very sad!
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  2. #32
    Originally Posted by FNDMNTAL Go to original post
    Yea but before that Blue needs hair cut!
    Let's put things in right order here!
    I thought he looked truly majestic....
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  3. #33
    Well written , nailed all the points, what a mess this all is. How could they. They've turned the whole GR franchise intp a circus
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  4. #34
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by fastastoast Go to original post
    I thought he looked truly majestic....
    LoL. Lock down side effect, and Mrs Bluefox decided she liked it.
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  5. #35
    Originally Posted by ApexMandalorian Go to original post
    Thing is, they aren't even spec ops teams battling each other. They're not even Ghosts. They're contractors. But that honestly doesn't surprise me. Since Wildlands, Ubisoft has been pushing Ghost Recon away from any hard connections to the military. Much like what they did with the Assassins in the Assassin's Creed series starting with AC Origins, in Wildlands, Ubisoft made sure that the Ghosts wore civilian clothing and 5.11 Tactical gear. They made sure the Ghosts were indistinguishable from mercenaries, contractors, or CIA agents. They had no connection to military leadership throughout the game. They were just bad dudes with guns. When they finally brought in some kind of connection with the military, it was through Mitchell and only because he was present in GRFS. Ghost Recon Breakpoint does the exact same thing. It disconnects the Ghosts from their military leadership and military assets. It puts them in another context where they're on their own, without proper military gear, without communication with military leadership and support assets. Again, they're indistinguishable from mercenaries, contractors, or CIA agents. They're just bad dudes (and women) with guns.

    I said this was similar to the Assassin's Creed series. Here's how. Starting with AC Origins, your main characters weren't part of the Assassin's Order/Brotherhood. They were the precursors. They were technically connected through that aspect, but they were never the same group as the series' namesake. In the follow up to that game, AC Odyssey, you're not playing as an Assassin at all and there is zero connection with the series' namesake. In the third follow up, AC Valhalla, you are still not playing as an Assassin. They literally moved the games away from the title protagonists yet kept the name such that the series is now completely disassociated with its former identity.

    I bring this up to point out that this is what they've done with Ghost Recon. They have moved Ghost Recon away from its identity as a tactical, near-future, military-inspired and military-influenced series. The 20th anniversary video only reinforces this fact when you look at how pre-Wildlands devs discuss approaching their games. Even though the series moved towards a more arcade experience, it was still a series rooted in the military authenticity and exploration of possible future conflicts and soldier technology as informed by the US Army's modernization efforts. The series was grounded in a military-based experience and the Ghosts were the embodiment of a future Army unit. Wildlands and Breakpoint pushed the series away from that, and Frontline represents the conclusion of that push through its contractors. A lot of people have brought up the move away from tactical gameplay, while some praised Wildlands simply for reducing its level of technology. However, not enough people pushed back on the shift away from Ghost Recon's military identity, in my opinion.

    That's why I've liked that we've started discussing more about the direction of the series and what we'd like to see the series do next and what we'd like the next game to have. It's also why I'm disappointed in the community team not doing more to get the devs to engage with the community on these subjects (while they also expressed excitement over yesterday's stream) and why I'm disappointed in the dev team not engaging with us.
    Great post
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  6. #36
    Originally Posted by rog1414 Go to original post
    We need a new & upcoming Wildlands andBreakpoint game. Frontline is and will be trash. Like many of you have stated, this is not Ghost Recon material........very sad!


    Wildlands, Breakpoint and Future Soldier before that were not Ghost Recon material. Those games were awful compared to the GR games pre FS
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  7. #37
    Are we there yet?
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  8. #38
    Originally Posted by Flaw3dGenius23 Go to original post
    Wildlands, Breakpoint and Future Soldier before that were not Ghost Recon material. Those games were awful compared to the GR games pre FS
    What a giant bs lmao.
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  9. #39
    Check out the number of low ratings for frontline trailer footage.
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  10. #40
    Originally Posted by Flaw3dGenius23 Go to original post
    Wildlands, Breakpoint and Future Soldier before that were not Ghost Recon material. Those games were awful compared to the GR games pre FS
    I'll agree that gameplay-wise, none of the last three games have been in-line with pre-GRFS games. However, story-wise and concept-wise, GRFS was in-line with the core roots of the series in its focus on the Ghosts, their organization and structure, and their cutting-edge and prototype tech. And for GRFS, it's the most authentic SOF experience in all of Ghost Recon because it's actually based on Tier 1 operators. You can see that in the interactions with Mitchell, the dialogue and banter between the Hunter Team members, and their movements and tactics.

    Wildlands and Breakpoint depart from both the core influences behind Ghost Recon as well as the gameplay of Ghost Recon. Now, I actually like the open world setting, I like the customization (particularly the real-world Crye gear, although the artists really don't care about making it look accurate), and I like the increase in visual quality of the games. But I also want the approach to GRFS's story to return, specifically drawing inspiration from actual US Tier 1 operators and special operations. I also want to see a military-focused game, where we have access to military assets that we have to coordinate with Mitchell or another Ghost commanding officer (if Mitchell is promoted). I'm tired of the games where the Ghosts are either on their own or are on loan to the CIA.
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