Originally Posted by
ApexMandalorian
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Thing is, they aren't even spec ops teams battling each other. They're not even Ghosts. They're contractors. But that honestly doesn't surprise me. Since Wildlands, Ubisoft has been pushing Ghost Recon away from any hard connections to the military. Much like what they did with the Assassins in the Assassin's Creed series starting with AC Origins, in Wildlands, Ubisoft made sure that the Ghosts wore civilian clothing and 5.11 Tactical gear. They made sure the Ghosts were indistinguishable from mercenaries, contractors, or CIA agents. They had no connection to military leadership throughout the game. They were just bad dudes with guns. When they finally brought in some kind of connection with the military, it was through Mitchell and only because he was present in GRFS. Ghost Recon Breakpoint does the exact same thing. It disconnects the Ghosts from their military leadership and military assets. It puts them in another context where they're on their own, without proper military gear, without communication with military leadership and support assets. Again, they're indistinguishable from mercenaries, contractors, or CIA agents. They're just bad dudes (and women) with guns.
I said this was similar to the Assassin's Creed series. Here's how. Starting with AC Origins, your main characters weren't part of the Assassin's Order/Brotherhood. They were the precursors. They were technically connected through that aspect, but they were never the same group as the series' namesake. In the follow up to that game, AC Odyssey, you're not playing as an Assassin at all and there is zero connection with the series' namesake. In the third follow up, AC Valhalla, you are still not playing as an Assassin. They literally moved the games away from the title protagonists yet kept the name such that the series is now completely disassociated with its former identity.
I bring this up to point out that this is what they've done with Ghost Recon. They have moved Ghost Recon away from its identity as a tactical, near-future, military-inspired and military-influenced series. The 20th anniversary video only reinforces this fact when you look at how pre-Wildlands devs discuss approaching their games. Even though the series moved towards a more arcade experience, it was still a series rooted in the military authenticity and exploration of possible future conflicts and soldier technology as informed by the US Army's modernization efforts. The series was grounded in a military-based experience and the Ghosts were the embodiment of a future Army unit. Wildlands and Breakpoint pushed the series away from that, and Frontline represents the conclusion of that push through its contractors. A lot of people have brought up the move away from tactical gameplay, while some praised Wildlands simply for reducing its level of technology. However, not enough people pushed back on the shift away from Ghost Recon's military identity, in my opinion.
That's why I've liked that we've started discussing more about the direction of the series and what we'd like to see the series do next and what we'd like the next game to have. It's also why I'm disappointed in the community team not doing more to get the devs to engage with the community on these subjects (while they also expressed excitement over yesterday's stream) and why I'm disappointed in the dev team not engaging with us.