Happy October, everyone! It’s me, Toller, your friendly community lead, and I’ve got this week’s Event list and our upcoming balance changes to share!
Here is the Weekly Timetable
WEEKLY EVENTS
Once the Incan Craig event wraps up for the week, we’ll be moving on to a Mission Event on Tuesday that stars the Amazingly Randy! This will run over Tuesday and Wednesday, into our Chaos days!
That Chaos Mode will be the Tournament Challenge. If you haven’t played this sort of Chaos before, here’s what to expect: All the New Kids will be raised to level 19, and all cards will be bumped up: Commons will be level 6, Rares will be level 5, Epics will be level 4, and all Legendary cards will start at level 3!
Thursday will also have a Token Collection event that will run for 24 hours, so feel free to check that out once you’ve got the chaos out of your system.
Finally, we have our Weekend event to look forward to! The mighty Scuzzlebutt is here and he’s got flowers for everyone. What a sweetheart of a beast.
The following cards will be used in his event:
- Scuzzlebutt
- ManBearPig
- Satan
- Cow Stampede
- Classi
- Officer Barbrady
- Pete
- Nelly
- Hookhand Clyde
- Witch Garrison
- The Master Ninjew
- Cyborg Kenny
- Toolshed
Here are your point totals for the week:
TEAM WARS LADDER RESET
One final reminder that the Team Wars Ladder Reset will happen this week! Other bits of news that are noteworthy for this topic:
Please remember that if you are a part of a top 50 team, you needed to take part in your battles last week to earn the Top 50 reward pack. Also, please note that the Top 50 pack and the standard reward pack will be going out to you all on separate days, so don’t panic if you earned one but not the other, it’s on the way!
UPCOMING BALANCE CHANGES
It’s time again for the monthly balance change list! Please be aware that these changes will not be going live this week, as we already have enough going on right now. Instead they will go live next Tuesday. A huge thank you to my teammate for once again providing commentary on why these changes were made!
Here is what you can expect:
Nelly
It was made clear that Nelly has not been in a good spot and the changes to the range did not help. At 4 energy, Nelly should now have the stats to be more valuable in any fight.
We also adjusted the aggro range to be in line with other fighters.
Energy Cost: 3 to 4 (33%)
Health: 211 to 282 (34%)
Attack: 30 to 37 (23%)
Time Between Attacks: 2.6 to 2.4 (-8%)
DPS: 11.5 to 15.4 (34%)
AoE Knockback: 50 to 55 (10%)
Aggro Range: 3 to 2 (-33%)
Scuzzlebutt
We were expecting Scuzzlebutt’s power to be more valuable than it turned out to be. The health will be increased to cover the gap between Scuzzlebutt and his power. The movement speed will also give more time to build units behind him.
Health: 900 to 1200 (33%)
Movement Speed: 0.7 to 0.5 (-29%)
Priest Maxi
Priest Maxi has been good in skilled hands but has not gained his spot overall. With this small health buff, we are expecting him to be more viable.
Health: 648 to 715 (10%)
Hyperdrive
At a lowered cost, Hyperdrive should now be easier to play. The speed up is lower, however you are now getting more of it compared to the energy spent.
Energy Cost: 4 to 2 (-50%)
Speed Up: 80% to 50% (-38%)
Duration: 6 to 5 (-17%)
Power duration scaling 0.1s per level to 0.4s per level. (Level 7 duration: 6.6s to 7.4s)
Mary Jane Randy
By lowering Mary Jane Randy’s health, we are emphasizing the need for the plants to protect Randy. This should also make it easier to play against the card, and make the Call Girl and Mary Jane Randy combos less frustrating to deal with.
Health: 400 to 300 (-25%)
Sixth Element Randy
Perhaps considered the second tank of Sci-Fi, Sixth Element Randy not only does the job himself but also brings more tanks to the field. With the new changes we want the tanks to be tanks and have Randy stick to being a fighter.
Health: 500 to 387 (-23%)
Charge Duration: 14.6 to 11.0 (-25%)
Movement Speed: 0.36 to 0.45 (25%)
Auto-Vacuum
To add more punch to the Sixth Element Randy Change, we are also adjusting Auto-Vacuum’s health. We feel like the damage was never their thing anyway.
Health: 225 to 290 (29%)
Time Between Attacks: 2.4 to 3.4 (42%)
DPS: 10.4 to 7.4 (-29%)
Call Girl
Call Girl has been in a very good spot even after our attempts to adjust her. This small change should fine tune her offensive power.
Attack: 50 to 48 (-4%)
Four-Assed Monkey
Four-Assed Monkey pushed further up the power scale than we expected. With this minor change to health, we expect him to move closer to a balanced spot.
Health: 70 to 67 (-4%)
Super Craig
As promised last time, Super Craig’s aggro range is getting a tweak so that he does not run past a good fight.
Aggro Range: 1 to 2 (100%)
We'll also be adding Cow Stampede into general circulation! As long as you've unlocked Arena 8, these beasts shall be available to you in packs and in lockers.
DISCORD
Looking to sound off on these new changes? Check out our official Discord Channel! Please feel free to head on over and join the conversations. Just click HERE
And that’s everything from me for this Update. Thanks so much for reading and do let me know if you have any questions, suggestions, or concerns. I’m happy to take them all back to the team for you.
Next Monday is Thanksgiving here in the land of snow and maple syrup, so the Dev Update will be posted on Tuesday the 12th!
Until then, good luck on the Battlefield!
Hearts and Hugs,
-Toller!
Thank God I didn't buy that 6th Element Randy pack you were hocking last week. Maybe you can focus some of your efforts on removing players that lag hack your game instead of releasing never ending cards and acting like you're doing some monumental feet by resetting a leaderboard. Apparently, players only get banned for inappropriate ingame names.
I don't know what criteria is used for balance changes but there are cards that are extremely unbalanced and never change them like Satan, Mecha Timmy and Stuart. So much so that these cards are the most used. I think I should take a look at them and make them more balanced. Today to stay in higher arenas depending on the theme is very complicated because of this imbalance of some cards.