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  1. #1
    AiowaPL's Avatar Junior Member
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    May 2005
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    Poland
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    7

    Message to developers: The power of nostalgia and future of Beyond Good and Evil 2

    Hi Everyone,

    I first played Beyond Good and Evil on my PC when I was around 14 years old. I have actually won the game via 2003 RaymanZone website, during a drawing Rayman-themed competition where I got third place. Back then, my PC was terrible and BGE would run on 15 FPS, especially in the smokey sneaking areas. Of course, I still enjoyed the game immensly, thanks to its beautiful music, Ghibli-styled characters and gripping, heart-warming story. Back then, all of us lived different lives, with scarce internet, RaymanZone forum and beating each other scores in Rayman 3. We were kids, chatting on MSN messenger and dreaming dreams of the unexplored worlds. Rayman 2 and Beyond Good and Evil were those two games which fueled my dreams of the unknown and they are still such games to this day. You would draw maps of Rayman 2 and Rayman 3 worlds combined or speculate on other planets in the BGE galaxy.

    Now, I am a 31 year old man. And this is the power of nostalgia. This sentimentality of the past shapes us as people and I still play those old games sometimes, remembering and enjoying those moments of lost childhood. I knew that real Rayman 4 is probably never happening (hey, Razorbeard did survive at the end of Rayman 2! ) but BGE 2 sounded like something that may again connect many generations together. And it actually did when the game trailer made a come back in 2018. And as much as I am excited for this game, I can understand Ancel's decision of stepping down, especially with all the allegations in the video game world. The industry is changing rapidly, with Ubisoft eaten by its own corporate grinding machine and losing track of what made it a great game developer at the first place.

    I have worked in a video game industry myself, supporting the development of Witcher 2 in CD Project Red and most of my best friends still work in that industry to some extent. I have my fingers crossed for the developers of Beyond Good and Evil 2 because I know how hard it is nowadays to have clear vision and good management to lead you through hard times. Nostalgia in video games is a tricky thing because you are trying to create something that could please old fans but also new ones. Many games succeed in that - Persona series or even new Doom games, show that you can satisfy a very diverse target audience.

    Therefore, just a message to you, dear developers of BGE 2, that whatever you create, I will gladly check it out and I will always appreciate your hard work. And it probably will be year 2030 when that happens. Which is fine. Absolutely.
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  2. #2
    It’s funny how you have basically encompassed everything I would say and you are also likely Polish from reading this.

    Ubisoft as a company has gone from being my favourite developer because of all the great single player games, to this corporate meh.

    I’ve said so much, even on Michael Ancel’s Instagram over the years in regards to BGE2,
    it’s not about this game, it’s about Ubisoft finding a new leader that could do a positive 360 for the company like Phil Spencer did for Xbox, there has to be a person with guts that would be able to find a space for single player adventures like from back in the day and those cash cow multiplayer experiences that current company so relies on.

    I don’t care for BGE2 to be this big, living space game (there’s already No Mans Sky and Destiny for that), this should just be an open world game similar to Horizon but in Jade’s universe and directly continuing the story from the first’s cliffhanger.
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