[01/10/2021] New update changelog
Hello everyone !
Summer 2021 season is now officially over! Please welcome the new Fall 2021 season and its 25 new tracks!
Along with the new campaign, the solo menu is having a relook, showing you our global direction for the coming year.
We also made some significant changes to the anti wall hit, making it more fair.
Please note that there is a new dedicated server for your servers that will be available later today.
Be sure to update your game before doing some records, or they might get deleted by anti-cheat since the physics have changed!
Have fun with the new campaign!
Darrek
Complete changelog:
General
* New Fall 2021 Campaign!
* New UI in the solo menu. This is the first step towards a better UI and UX for Trackmania, the next steps will take more time to be made, but we wanted to show you our general direction.
* New anti-wall hit acceleration penalty calculation. The acceleration penalty will less activate itself when touching a wall which would induce a small car rotation. It will still be the case if the rotation of the car after the collision is greater than a certain angle. Because of this change, some maps that use wall hits might be broken.
* Fix an issue where the car would bounce while driving under water. This would induce some physic changes when the level of water is low above the surface, hence some maps that use a low level of water might be broken.
* Add the possibility to directly follow a ghost from the records widget in solo mode. Simply click on a name in the records list and the camera will follow the selected ghost. You can then add any number of ghosts like before by clicking on the eye buttons.
* Fix announcement of the Cup of the Day not showing up in the LIVE menu.
* The score table is now accessible from the pause menu for more accessibility with gamepad. Navigation within the scoretable will come in a future update.
* Club skins have been moved to the Garage and club items have been moved to the map editor.
* Fix clouds and sky flickering
Clubs
* Updated the way the popularity of a club is calculated, hence the order of the clubs is different in the list for more diversity.
* Fix an issue where you wouldn't be able to see maps not uploaded to the Nadeo Services in the map list of a club room hosted by a player.
* Fix overlap of UI when a club room had a password.
Royal
* New preload screen in Super Royal while waiting to join the competition.
Blocks/items
Some of these have been done a while ago but were waiting for a stable release of a complete bloc pack.
Diggable water blocs are complicated to do, it took longer than expected (it seems simple, but there are dozens of hidden variants)
* Added new RoadWater and TrackWallWater blocs (curves, diags, branchs)
* Added PlatformWater and DecoWallWater Blocs (diggable all directions pools)
* Added transition from RoadWater To PlatformWater
* Added some curves for the support blocs to help support curved WallRides or screens.
* Lamp Items are now skinnable (Lamps B and C have been removed they're really useless now)
* Added more colors for the light skins (use WhiteWarm and WhiteCold for former Lamp B and C colors)
* Moved textures for mesh modeler's CustomMaterials, but the mod still looks for them in \Image folder
* Added modable custom materials and textures for mesh modeler and importer
+ CustomModOpaque ( _D _N _R )
+ CustomModColorize ( _D _N _R _HueShiftMask )
+ CustomModSelfIllum ( _D(with alpha) _N _R _L(color of lightbulb/leds) _H(depth behind the glass, greyscale) _I(color of glass)
+ CustomModTrans ( _D(with alpha01) _N _R )
+ CustomModDecal (_D(with alpha255) _N _R )
11 people found this helpful