Hello SPPD community! It's been a while since I took a hiatus from the game and am considering coming back, because some changes they have made seem to have made the game better. One change in particular has been Stan of Many Moons.

All the way back in March of 2018 I made a post showing all the card rebalancing I thought should be implemented. https://forums.ubisoft.com/showthrea...l-Revamp-Ideas

Well, happy to see they actually went with my change idea on SOMM!

My post: "Stan of Many Moons - Change the way his charge power works, in a radius format. For example, each .1 meter the enemy troop is from SOMM does 5 less damage. So if a troop is 2 meters away from SOMM the damage is 100 less than the full damage output capabilities. This would dissuade the enemy NK from sending several assassins after him. (I don't really know why he got buffed so much and you didn't touch the other legendaries, but I am willing to settle for this type of change rather than just lowering his damage again)"

Spot on. They actually made this change. I'm curious to what other good changes they have made? I see Pope got a rework and Inuit (not sure how I feel about that change)

What do you all think? Are there any changes in particular you think are good enough that warrant a return after a year? Is deranking still a big problem? I felt like when I played as a low spender, I generally had to face players with much higher leveled characters... and I had to use my brain and strategy to overcome their brute force. Is that still the case?

Let me know your thoughts!