Little Feedback based on my watching some gameplay videos
The following is based on, watching closed beta gameplay
https://www.youtube.com/watch?v=u8NlP2XJbnc
DISCLAIMER: I haven't play the game yet as I am not part of close test. This thread is in rough version, sorry for any typos and grammar errors. Yes I am lazy. I prefer to throw this now, than coming later on.
MY BACKGROUND: Ghost Recon Online/Ghost Recon Phantoms, dedicated community player, part of Athena Gaming Council.
Maps
- Some covers feels weak and not in proper place
Maps have too much spread around object in the environment. Easy to be distracted.
I don't think maps are designed for first-person. Need to be more clean.
Quality of life
- Visibility of characters. Maps are too much colorful.
Some skins makes character blending too much with the environment and background.
Adding rim light to characters to highlight the edge of the character body.
UI is too much in your face. When you get shoot and if something else Happening at the same time, activating gadget for example.
Your screen flashes too much and easy to be distracted while trying to track your target even out of ADS.
Bullets trace, not sure how viable are they in current state. To much in your face. Easy to be distracted and mess with your target tracking. For too long remain on the screen.
This game requires FOV slider. You need to have better FOV to able to see wider angle of view.
The level design isn't that much linear. You can easily be flanked.
Rings from dead body. Are large, the brightness and glow should be reduced. Again too much distraction. I do understand they should be easy to spot. But this is too much.
Hacking the terminal in the game mode. Seems to not have any progress indicator.
Weapons
Looking at the shooting animation of some weapons.
- Marskman rifle feels clunky.
Weapon shooting sound is deafening to load
Some weapons feel awful to play, too much stagger your screen.
In non ADS the weapons feels too much closer to the character.
Devices
- When the Echelon class apply goggles the green color isn't pleasant to watch through. Color filter needs to be more pleasnt while device is active
The sound of the cleaner's fire, left over, is too load and the SFX is a bit distracting. Especially if you need to hear nearby foot steps.
The screen effect also a bit more. May be more blending.
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