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  1. #11
    The next GR should be grounded like the original, improve from there and don't deviate (turd it, water it down, cheese it, kiddie it, whatever you want to call it), stick to those guns and you will have a GOTY on your hands.

    Why?

    Because there is nothing like it at the moment. There are bits and pieces but nothing done. Oh and By The Way... it must be a finished game.
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  2. #12
    Eagle-eyezx's Avatar Member
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    Originally Posted by FcAc-No-Moe Go to original post
    The next GR should be grounded like the original, improve from there and don't deviate (turd it, water it down, cheese it, kiddie it, whatever you want to call it), stick to those guns and you will have a GOTY on your hands.

    Why?

    Because there is nothing like it at the moment. There are bits and pieces but nothing done. Oh and By The Way... it must be a finished game.
    I couldn't agree more. I really think we believe more in this game than Ubisoft. They're sitting down on a gold mine and they don't even know it. They have a unique title in gaming, a tactical niche even, and they're not utilising it.
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  3. #13
    Originally Posted by Sandilands85 Go to original post
    Part of the problem you would run into there will be that if GR did do that they would be slated for just ripping of more COD mechanics in my eyes. Although those missions were highly detailed and great to play the fact that they are still more or less completely linear does hinder them slightly

    I would also disagree that we want a simulator experience, Wildlands was in no way a simulator experience. But it felt a lot more grounded and authentic compared to Breakpoint, all the majority wants is for a bit more realism when it comes to gameplay mechanics.
    If Ubi implements rooms to clear and kept it linear, then I wouldn't blame anyone for calling them out for ripping off COD, however if they make it so that you do it as you want without any kind of linear gameplay script then I would see it more as them going back to classic Tom Clancy Rainbow Six. Which would be just fine to have every now and then within a Ghost Recon game. You can still create a very tense and detailed mission without the need for scripted events, I would say the first Ghost Recon and Rainbow six games were filled with that tone of gaming.
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  4. #14
    It is extremely hard to reinvent the wheel so copying something or someone else is not a bad thing as long as you can improve on it but to do so, it will require time, money and man power.

    The question is... where does ubi stand on it?
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  5. #15
    Originally Posted by Sandilands85 Go to original post
    Part of the problem you would run into there will be that if GR did do that they would be slated for just ripping of more COD mechanics in my eyes. Although those missions were highly detailed and great to play the fact that they are still more or less completely linear does hinder them slightly

    I would also disagree that we want a simulator experience, Wildlands was in no way a simulator experience. But it felt a lot more grounded and authentic compared to Breakpoint, all the majority wants is for a bit more realism when it comes to gameplay mechanics.
    Ubisoft could change things up like make it a 3rd and 1st person hybrid which would change the game play.

    Another example is they could go route where you have to rescue some hostages in the house before a bomb goes off. They could change the dialogue and different objective types. They could also go the route of blowing a hole through the wall like in R6 Siege and let you pick your point of entry.

    COD MW is so linear unfortunately. You can't pick your own entry point and you are guided to spots for cinematic effects which I disdain but I still think the Clean House and Wolf's Den missions where pretty darn good despite being linear but Ubisoft could change this all up.

    Ubisoft is in the business now of hero shooters anyway. They are not going back to their roots ever.

    I wouldn't doubt that Ubisoft's new Ghost Recon will be the same as everything else they've made with their development cookie cutter model production. They'll make the same game with the same formula but repaint it and add a few new things here and there and call it a brand new game.

    Just look at Rainbow Six Extraction. A straight rip from R6S but with a new lighting system and replaced the NPC's as aliens. Nothing innovative.

    As said above Ubisoft could do something more innovative but will they? I don't think so.
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  6. #16
    As I stated before, GR isn't meant to be a simulator, and personally, I'd rather it not be. I also stated in other posts that authenticity can be a good aesthetic, or it would be better as that. Some things that might look more appealing would be removing a half-loaded mag, stuffing it and replacing it with a new one, and treating certain guns (closed and open bolt) the way they are.
    Mechanics such as door breaching could work (provided you know who's on the other side). Other techniques, such as blowing up walls for alternative entryways, and destroying obstacles to deny the enemy cover and weapon emplacement would also be considerable, not just to make it look realistic, but more importantly tactical, as it is a tactical game. Question is would this be better for a linear game, like past games before WL, or cou WL/BP games adapt to this as well?
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