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  1. #11
    Originally Posted by AI BLUEFOX Go to original post
    Completely different studios, though.
    Hush now Blue. You know that people are not allowed to use logic when bashing Ubisoft.
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  2. #12
    Originally Posted by Megalodon26 Go to original post
    Hush now Blue. You know that people are not allowed to use logic when bashing Ubisoft.
    Well, in their defense they are just doing what Ubi does in their games where nothing makes sense or uses logic.

    Unless of course one believes that the same devs that made the game are the ones who are doing the horrible patches and implementations of the game, I don't have the INs but something tells me that it is not (seat of the pants of course and personal opinion.)
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  3. #13
    Originally Posted by AI BLUEFOX Go to original post
    Completely different studios, though.
    Got a question: Do you know if Ubisoft Paris is working on the post-launch content for Breakpoint, or is it another studio? I know other games are set up like that, where the main studio just puts out the main game, and then another studio takes over for the post-launch. I know that happened for the older AC games. Do you know if that's the case for Breakpoint? Was it the case for Wildlands?
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  4. #14
    igrvks's Avatar Senior Member
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    All I hope from motherland is the narrative exit from Auroa and possibly a teaser for the future.
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  5. #15
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by ApexMandalorian Go to original post
    Got a question: Do you know if Ubisoft Paris is working on the post-launch content for Breakpoint, or is it another studio? I know other games are set up like that, where the main studio just puts out the main game, and then another studio takes over for the post-launch. I know that happened for the older AC games. Do you know if that's the case for Breakpoint? Was it the case for Wildlands?
    For Wildlands we know that the Montpellier studio created the Narco Road DLC, but I don't know who is working on Breakpoint content.
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  6. #16
    Originally Posted by FcAc-No-Moe Go to original post
    Well, in their defense they are just doing what Ubi does in their games where nothing makes sense or uses logic.

    Unless of course one believes that the same devs that made the game are the ones who are doing the horrible patches and implementations of the game, I don't have the INs but something tells me that it is not (seat of the pants of course and personal opinion.)
    Blue was simply replying to Icey's comment, because whichever studio currently working on Op Motherland, is likely never going to work on XDefiant. It's one thing for Ubi to dedicate Ubi San Fransisco and their 500 employees, to a FTP game, but not several studios from around the world. .
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  7. #17
    Him, you or I don't really know that and even so, BP and XDefecate are very similar that anybody can think it is logical for it to happen that way.

    But sure, let's go with your way.
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  8. #18
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by Eagle-eyezx Go to original post
    Operation Motherland is coming soon, and I am looking forward to it because GRB is one of my favourite games on last gen.

    With that said, I would love to see some realistic updates to go along with the DLC that I think will make our game experiences better. So here are a few of my ideas, and just a few:

    1) Increase enemy NPCs at bases

    2) Increase enemy patrol NPCs

    3) Enable team AI and enemy NPCs to get injured

    4) Increase back up enemy NPCs at bases (ground artillery and infantry troops)

    5) Customise enemy NPCs outfit

    6) Enable team AI to drive you from point A to B.

    7) Quicken enemy NPCs reaction to shoot you.

    8) If possible, gear enemy NPCs to take cover and shoot. Make them patient. Instead of run and gun.

    9) Configure enemy NPC to take different movements and actions at enemy bases and while patrolling. It's very predictable what they do. They should have tasks and day to day things to do at bases.

    10) Put enemy patrols in the sea and lakes near bases and in random places.

    11) Increase non NPCs in towns and cities in the game.

    I believe that's realistic enough considering we all think the next game will make or break the game. I think a lot of us would like these added onto the game before we get the next Ghost Recon game.

    Yours truly,
    Eagle-eyezx
    Perfectly reasonable suggestions, but as Chris says, don’t get your hopes too high. We might get some decent content, in the form of new missions, but if even one the these gameplay or game world changes was implemented, I’d be (pleasantly), surprised.
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  9. #19
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by Ice-Quinn Go to original post
    Leaked images of Karen Bowman in Operation Motherland:

    (WARNING: SPOILERS AHEAD!) 😱

    Spoiler:  Show

    That’s seriously funny!
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  10. #20
    Originally Posted by Hugo-FOU Go to original post
    Perfectly reasonable suggestions, but as Chris says, don’t get your hopes too high. We might get some decent content, in the form of new missions, but if even one the these gameplay or game world changes was implemented, I’d be (pleasantly), surprised.
    No kidding... that's a whole new game right there.

    @ice-quinn ... you're back
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