Sell the IP** Rename the Division to take out the TC name, use all the lame ideas they have in Far Cry instead where it makes more sense.Originally Posted by MadMountain87 Go to original post
Then let a company who can do it right, take the Ghosts on a new storyline beginning with a Cold War or 90's battlespace.
(1.) Enemy AI
As other have said this needs to be far more sophisticated. They are just plain dumb in BP. Straight out of a Mario game.
Let me pick on one thing that nags me: the night patrols. Ubi should update the game so that they no longer blunder about SHOUTING with flashlights. Ubi hand holding of course. Make them silent. We shouldn't even know they are out there and if they spot us first we should be silently stalked. We should have to pause...and listen.
(2.) More realistic helicopter flight physics.
I know this is primarily an on-foot shooter but helis play an important role in the game - as they do in real world ops. So when a game like GTA5 does helicopter flight better than GRWL and BP we have a problem. I have never in my life seen such atrocious flight modelling. I'm not asking for flight sim fidelity but could we have a decent heli flight model? Like really feel like we are piloting a heli and not controlling a consumer drone on rails?
They move like a cartoon. Don't get me started on the insta-takeoffs that enemies do when you have to do the "Steal the Helicopter" side missions. Give us realistic rotor wash, transition to forward flight, tail rotor authority (pedal turns), fine control over collective so we can do creeping hovers easily. Again all these things GTA5 has done well without the player needing to be a flight sim nerd.
That’s tough, but I’d go with vastly improved AI team commands, including individual orders first and a living world with NPCs going about their lives and all of them, including enemies following a proper day/night cycle, as my second.Originally Posted by Killakid1983 Go to original post
Improved and individual AI team controls will always be my first pick. It was the feature that most appealed to me in the original games, and defines GR for me. Co-op and PvP scratch that itch a bit, but the PvE game could only improve if there was a command sub-menu that you could use if you chose.
The implementation of a persistent, systemic world where what you do has a lasting effect and changes the enemy's behaviours and capabilities. That was the feature that most intrigued me about Wildlands, but got left on the cutting room floor.