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  1. #21
    Originally Posted by Steven527 Go to original post
    me? Sarcastic? What would ever make you think that? Hold on a sec, I'm bird watching in BP and think I just heard a ruffled feather blue finch...ssshhhh ooohh the excitement!
    Quick! Maybe he laid some eggs you can grab to cook up some potent erectile enhancer that helps your sperm aim better!

    Probably not but hey otherwise you could grab some albatross eggs and mix up a potent… uh… other thing that is lame.
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  2. #22
    Originally Posted by P4rk3R_817 Go to original post
    Quick! Maybe he laid some eggs you can grab to cook up some potent erectile enhancer that helps your sperm aim better!

    Probably not but hey otherwise you could grab some albatross eggs and mix up a potent… uh… other thing that is lame.
    Cook up some more of those 5% Dmg reduction squeezable consumable food things that have absolutely no impact on your survival.
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  3. #23
    Modern executives think all players need to buy ten copies of their game is ultra graphics and cardboard cutouts of enemies to shoot at

    Wake up, 80% of your sales were from ghost recon adherents, something you will SORELY miss next time around unless you let the devs do it right
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  4. #24
    AvengerGR35's Avatar Senior Member
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    Originally Posted by BenjiForse Go to original post
    So, my suggestion would be to have an alert level per region. The more trouble you make getting spotted and raising hell, the worse and worse opposition you'll face in that region. The alert level also bleeds into neighbouring regions as well, since they would be radioed. So, in a high alert region, if you're spotted, they won't just call four guys in a jeep, they'll bring everything they can to bear on you depending on the alert level. Four guys in a jeep first, then if that doesn't work, bring in more.

    I remember MGS V had this similar mechanic where if you were spotted in a guard post they would radio HQ and then all nearby guard posts and outposts would go on high alert. If you were spotted in outposts they would again radio HQ but this time soldiers from nearby guard posts would come as reinforcements and sometimes they would even call an attack helicopter for backup.

    Another thing I liked was the fact that your actions had an impact on the enemy's preparedness level, like for example if you attacked an enemy base from very far they would station snipers on every base the next time you deployed. If you sabotaged their bases and stole various recources and equipment they would notice it and they would place mines around most bases. But my most favorite detail was this one: When the enemy's preparedness levels are low, when you make noise to distract them they would calmly come and check what it was and sometimes give up the search before coming to your position, but when you attacked them many times and had a few skirmishes with them their preparedness levels would go high and when you made noise or put them in suspicion mode they would come running to check and if there was a buddy nearby they would tell him to follow them so they would check together.

    But let's be honest, when the guards in V weren't on alert mode they were dumb as rocks and couldn't see past 70 meters. They also had tunnel vision. Well at least the snipers could spot you from almost 200m away. I'd say the guards in V are miles better than the guards in BP. They even had sleep cycles and shifts while the dumbs we have in BP never sleep and can stand forever like they are robots. Heck, they can't even climb ladders. This is pretty embarrassing for BP considering it came out 4 years after V.
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  5. #25
    Originally Posted by AvengerGR35 Go to original post
    But let's be honest, when the guards in V weren't on alert mode they were dumb as rocks and couldn't see past 70 meters. They also had tunnel vision. Well at least the snipers could spot you from almost 200m away.
    If you have it on PC I highly recommend trying some mods for MGSV. I've had a great time playing after tweaking parameters to give solders actually realistic vision distance and hearing.

    But yeah. Ubi could make a GR game with 3 guns, 1 vehicle and tiny *** maps but if the AI was fantastic it could still be a great title. Breakpoint I think really highlights just how important AI is in these games.
     1 people found this helpful
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  6. #26
    Originally Posted by AvengerGR35 Go to original post
    This is pretty embarrassing for BP considering it came out 4 years after V.
    When comparing features from MGSV to BP or WL a lot of the times MGSV will come out on top. But if you flip it and compare BP and WL features to MGSV there will come a point where MGSV wont even have anything to compare. What i mean is for example Wildlands had a civilian population, they roamed around and drove vehicles and whatnot. In Breakpoint the civilians were mostly static in buildings and residential areas. In MGSV the civilian population was non-existant. WL had civilians, SB and UNIDAD driving vehicles, helos and even small planes around. BP only sentinel drive vehicles around and they only fly helos. In MGSV there is only 1 truck on the road and its mostly there for you to hitch a ride on to get around the map. Additional vehicles and helos only show up if you are on a main mission or if a side mission is active in the area.

    MGSV basically has fewer features but they are all really good in quality while WL/BP has a lot of features but they are about average in quality.
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  7. #27
    Originally Posted by P4rk3R_817 Go to original post
    Quick! Maybe he laid some eggs you can grab to cook up some potent erectile enhancer that helps your sperm aim better!

    Probably not but hey otherwise you could grab some albatross eggs and mix up a potent… uh… other thing that is lame.
    We're trying to be serious over here... please don't mock it up.

    Pffffttt.
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  8. #28
    AvengerGR35's Avatar Senior Member
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    Originally Posted by ClemsonDriver Go to original post
    When comparing features from MGSV to BP or WL a lot of the times MGSV will come out on top. But if you flip it and compare BP and WL features to MGSV there will come a point where MGSV wont even have anything to compare. What i mean is for example Wildlands had a civilian population, they roamed around and drove vehicles and whatnot. In Breakpoint the civilians were mostly static in buildings and residential areas. In MGSV the civilian population was non-existant. WL had civilians, SB and UNIDAD driving vehicles, helos and even small planes around. BP only sentinel drive vehicles around and they only fly helos. In MGSV there is only 1 truck on the road and its mostly there for you to hitch a ride on to get around the map. Additional vehicles and helos only show up if you are on a main mission or if a side mission is active in the area.

    MGSV basically has fewer features but they are all really good in quality while WL/BP has a lot of features but they are about average in quality.
    Indeed the absence of civilians and rebels in this game was a big letdown and because of this both maps feel empty. Missed opportunity for Kojima to put a Mujahedeen rebel faction in the game making them have random firefights with the Soviets. Unfortunately we only encounter them as POWs. Same goes for the war in the Angola-Zaire region. I believe it was a huge mistake adding animals in the game since they are useless and they should've added rebels and civilians in their place instead.

    Originally Posted by BenjiForse
    If you have it on PC I highly recommend trying some mods for MGSV. I've had a great time playing after tweaking parameters to give solders actually realistic vision distance and hearing.
    Unfortunately I don't have it on PC but I have seen some videos with mods which make the game pretty awesome and more immersive.
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  9. #29
    Originally Posted by AvengerGR35 Go to original post
    Indeed the absence of civilians and rebels in this game was a big letdown and because of this both maps feel empty. Missed opportunity for Kojima to put a Mujahedeen rebel faction in the game making them have random firefights with the Soviets. Unfortunately we only encounter them as POWs. Same goes for the war in the Angola-Zaire region. I believe it was a huge mistake adding animals in the game since they are useless and they should've added rebels and civilians in their place instead.
    I think i read something a long time ago about how the Fox Engine has limitations on how many NPC's can be loaded up at any given time. It may have been through the MGSV modding discord that i learned about it but i'm not 100% sure.
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