Hey Steexow, with that Graphics card of yours I wouldn't set anything to low. It really sounds like you aren't properly bridging it. Your card does not need the help of a pity GPU, all it will cause is errors.
First of all:
- There's some "known" issues with shader and / or shadows, set those to to very high always.
The CPU has a GPU unit to help the graphics card, if the graphics card is "busy" or overheating.
In many cases, this integrated GPU causes Issues though, for example the games detect the CPU as primary graphics card, or outsources certain calculations to the CPU.
That would explain some of the lag at least.
Go to your Nvidia control panel and go to 3d settings, search for everything with GPU and change it to your graphics card.
Thouse would be "CUDA" and "Open GL rendering GPU"
Very important also change PhysX in the "Surround, PhysX" Tab, on the right you can select. This will not only potentially fix things in Trackmania, but across other games aswell. Your graphics card will be the only graphics device as it should be.
If you feel like experimenting a little, there's a file called "default.json" in Documents / trackmania / config
It contains several useful cfg lines, one of which could maybe help you. However you'll have to change things by trial and error. I highly recommend using notepad++ to edit this and doing at least one backup of the original.
Here's a few lines that could help:
Code:
"GeometryQuality" : "nice", (could change to "fast")
"GeomLodScaleZ" : 1.00000,
"ReflectEverywhere" : "enabled", (disable)
"WaterReflect" : "nice", (could change to fast)
"WaterGeomStadium" : false,
"VehicleReflect" : "highinreplay",
"VehicleReflectMaxCount" : 1, (change to 0)
"Decals_3D (TextureDecals)" : true, (could try false)
"Decals_2D (TextureDecals)" : true,
"FxBloomHdr" : "medium",
"FxMotionBlur" : "off",
"FxMotionBlurIntens" : 0.250000,
"FxBlur" : "on", (change to off)
"LM SizeMax" : "auto",
"LM Quality" : "very_fast",
"LM QUltra" : false,
"LM iLight" : true, (try false see what happens)
"ScreenShotExt" : "jpg",
"Shadows" : "very_high", (leave them on very high)