I never played the first few GR so I wouldn't mind if it was remaster/remake but I would prefer a reboot. The game is linear but the story can be linear which is fine by me. I would like a sandbox on the side to be honest. Kind of like The Division on how the story is linear and everything else is just in the open world for activities.
I personally prefer sandbox over open world any day for a shooter. The answer is cause sandbox delivers more than open world and its less restrictive. Open world normally have 1 big map or region with different biomes. So everything looks nearly the same and it all has to connect every few meters to have some type of realism to not break immersion.
Sandbox on the other hand doesn't have to stick to realism. You can easily go from one map to another through teleporting or a portal. So you can have a sandbox map that's a metropolitan city. Another map that's completely underground. Another map somewhere on the sea or desert. The Point is it don't have to connect and you have separate big locations whereas a open world map like Wildlands Bolivia or Breakpoint Aurora it has to be the same which leads to copy n paste.
The Division identified as a open world really is one big sandbox when you look at the details. For instance you have the map of Washington, DC and New York. Both maps aren't connected so you have to travel between the two through portals. You also have some other maps that's not within those maps you have to teleport to such as the raid, amusement park, campsite, haunted house, airport, Pentagon, etc...
This why The Division world looks a lot different majority of the time. It's not like Wildlands or Breakpoint that has the same gas station, chapels, or buildings. You really have to depend on landmarks in the open world to make it same like things are different but Ubisoft landmarks in both Breakpoint and Wildlands are really small. This why I say it's open world is empty. Yet Ubisoft charge full price for a low effort they output.
So if you really want different things sandbox is the way to go. Leave the open world to MMORPGs. Sandbox will totally fit for GR imo but I don't think Ubi will do it. Open world copy n paste is much easier meanwhile sandbox require more work and detail. I thought Wildlands was going to have 3 sandbox areas when it showed its e3 trailer reveal with the drugs/cartel being connected to South America, North America, and Europe. Final release it was just Bolivia.
Same downfall with The Division 1. It ended up being just Manhattan but it was also supposed to have Queens, NY and Brooklyn, NY. Throughout Wildlands life cycle we didn't get to go to a new continent much less expand the map. So they really need to stop sugar coding crossovers and character urban customization. Give us worlds not world with loads of content, modes, player count, and meaningful campaign we won't forget. This what the next GR should be but Ubisoft is going to be Ubisoft. This the type of world's I expect in a shooter since other genre does it easily. That's why I'm not happy with the updates tgey released cause it's literally what we been had since day 1 but it's just painted differently.
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