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  1. #11
    TONY-NOVA's Avatar Senior Member
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    The best class is the Sentinel Shotgunner! Insta teleport and one shot kills. LOL Seriously though, I HATE CLASSES!
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  2. #12
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by FcAc-No-Moe Go to original post
    If we are talking about this game and this game alone, it was the pathfinder and only because of the night vision that it wasn't the same old green filter.

    If we are talking about whether I think or even like classes on a Mature Rated M and Not K (for kids) proper Ghost Recon Game then the answer is a solid NO, NOT IN THE HOTTEST DAY IN HELL.

    It has to be said just in case the DATA NAZIS think that what you are asking for is even more classes in the next GR Game ... Better safe than sorry and plan for the worse and expect the best
    I believe from guys like Bone-Frog (former DEVGRU) that there are specializations in Tier 1 units... he was a CQB specialist, but could also handle a sniper rifle, etc. So while I wouldn't call them classes, I believe there's room for some kind of specialization in a GR game. Perhaps sniper, CQB, demolitions, support gunner, medic, computer/comms specialist... something along those lines that could help diversify a coop team with some added buffs to relevant skills. However, any operator should have access to the gear. For example, even if I'm a sniper specialist, I should still be able to put the M249 to good use. Maybe I suffer a reload penalty compared to the support specialist, but that's fine. I think you could make a specialization system that was realistic, didn't constrain players who want to be jack-of-all-trades, but also had skill buffs that would benefit a coop team that diversified roles.
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  3. #13
    Originally Posted by Virtual-Chris Go to original post
    I believe from guys like Bone-Frog (former DEVGRU) that there are specializations in Tier 1 units... he was a CQB specialist, but could also handle a sniper rifle, etc. So while I wouldn't call them classes, I believe there's room for some kind of specialization in a GR game. Perhaps sniper, CQB, demolitions, support gunner, medic, computer/comms specialist... something along those lines that could help diversify a coop team with some added buffs to relevant skills. However, any operator should have access to the gear. For example, even if I'm a sniper specialist, I should still be able to put the M249 to good use. Maybe I suffer a reload penalty compared to the support specialist, but that's fine. I think you could make a specialization system that was realistic, didn't constrain players who want to be jack-of-all-trades, but also had skill buffs that would benefit a coop team that diversified roles.
    There can definitely be specializations, even within a small spec ops unit, such as marksmen, a combat medic, a demolitions, etc. But what roles everyone fills in the game, should be up to a coop team, and then up to each individual team member to equip the weapons and gear required to fill that role.. And if you are solo, you should be able to assign roles for the AI.
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  4. #14
    One of the MoH games, IIRC, had something like this that if you use the shotgun a lot, you would specialize in it more and I don't mind that but then we are getting into the options for everyone and then what we end up with is the Pixie Dust and the Regen Health and the arcade-ish/Sci-Fi/Fantasy extremes that Ubi loves so much because it gives them a better chance of making more $$$ and well, I am trying to avoid giving them that much more ammo (so to speak).

    At the end of the day, we all know what they will make with the classes if allowed... even if ALL the feedback they receive is NO WE DON'T WANT CLASSES but 1 casual says YES I pay you 20 bucks for it, we will end up with the same turd on fire we have right now.

    I do believe that in Real LIfe, SF Tier 1 Badbutt guys do have a specialized class in their team but again, do we really think or believe UBI can create a Teammate worth its weight in gold or just see it on their gameplay trailer
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  5. #15
    Kean_1's Avatar Senior Member
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    It's the ridiculousness of these others classes with silly names and special, magical abilities, skills ,etc. that I could do without and if this sort of thing must exist in a game like this, I would much rather it be in the form of basic, realistic specializations like a medic, etc. as mentioned. .....basic, believable choices though that you would expect in a unit like this.

    Personally however, I'd rather the choice of one's weapons / equipment / kit define their role on the team as mentioned. Give folks the option to choose the items they want to, mix and match, etc. ....no magical abilities, special perks, etc.
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  6. #16
    AI BLUEFOX's Avatar Senior Member
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    I prefer reastic specialisations to classes, but these aren't so much a new thing. The original had classes in the sense that sniper characters had sniper weapons whilst demolition characters had rocket launchers. The other two classes were rifleman and support.

    The thing was it was a subtler and less obtrusive system than classes in Breakpoint. The classes now have the differences between each hyped up, just to produce an artificial distinction.
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  7. #17
    Virtual-Chris's Avatar Senior Member
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    It pains me to say this, but as with most things in Breskpoint, they copied an idea from The Division and implemented it even worse. In the Division, they are called specializations, which is an improvement right from the start. They also have their own skill tree which makes some sense… you can improve your effectiveness with certain types of weapons. You could also do challenges for relevant cosmetics. Sound familiar? LOL.
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  8. #18
    Well, weapon restrictions for classes might help with tactics (but right now it's not bothering me), to make it less Division-y. Not to mention like a gunfighter class so you could use all guns, yet might not have an ability, unfortunately. However, I will say I personally do enjoy the abilities and items they give us. As I said before, some abilities, and the engineer's bullet drone item, need a buff, yet I like how capable they make us in combat.
    As with what Bluefox said about simple classes, maybe they might do that in a future title. However, maybe they might give us something for them like BP, or the Phantoms classes I heard about, just to make us more effective in battle, and that gunfighter class I mentioned would work as an alternative. It's not just the Division doing this. Rainbow Six has gotten to it since 2015, so let future classes in GR, like a deployable shield for gunners, and the sniper's armor piercing bullets. I know some want more realism, I say more tactical efficiency, which is still pretty cool.
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  9. #19
    Originally Posted by jmagnum50 Go to original post
    Well, weapon restrictions for classes might help with tactics (but right now it's not bothering me), to make it less Division-y. Not to mention like a gunfighter class so you could use all guns, yet might not have an ability, unfortunately. However, I will say I personally do enjoy the abilities and items they give us. As I said before, some abilities, and the engineer's bullet drone item, need a buff, yet I like how capable they make us in combat.
    As wit what Bluefox said about simple classes, maybe they might do that in a future title. However, maybe they might give us something for them like BP, or the Phantoms classes I heard about, just to make us more effective in battle, and that gunfighter class I mentioned would work as an alternative. It's not just the Division doing this. Rainbow Six has gotten to it since 2015, so let future classes in GR, like a deployable shield for gunners, and the sniper's armor piercing bullets. I know some want more realism, I say more tactical efficiency, which is still pretty cool.
    Hero abilities are stupid in a Tom Clancy game. Please don't take that as an insult or inflammatory towards anyone here. I'm simply voicing my opinion which is just as valid as any of the good folks of this lovely and totally fair community.
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  10. #20
    I was just saying a little something to give the Ghosts an edge in battle as they've done for years, whether it's for attack or recon. Not something over the top.
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