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  1. #1
    Eagle-eyezx's Avatar Member
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    Surveys: Ubisoft Can't IGNORE this

    Giving a big shout out to Sandilands85 with the Ghost Recon surveys. You should be compensated as our unofficial community manager. You've done a phenomenal job.

    However, these surveys put Ubisoft in a good and bad position.

    The good part is that Ubisoft can clearly see what the majority of the community want in the next game.

    The bad part of this is that Ubisoft can't make a game that is outside the parameters of the surveys. It's very clear what the community wants. By not listening, it would be abundantly clear that Ubisoft does not care about making the type of game we expect for a tactical squad based shooter.

    I personally think Ubisoft could make one of the greatest squad based tactical shooters of all time with our feedback. Let's see what happens.

    Again, amazing work bud.

    Eagle-eyezx
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  2. #2
    Sandilands85's Avatar Senior Member
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    Originally Posted by Eagle-eyezx Go to original post
    Giving a big shout out to Sandilands85 with the Ghost Recon surveys. You should be compensated as our unofficial community manager. You've done a phenomenal job.

    However, these surveys put Ubisoft in a good and bad position.

    The good part is that Ubisoft can clearly see what the majority of the community want in the next game.

    The bad part of this is that Ubisoft can't make a game that is outside the parameters of the surveys. It's very clear what the community wants. By not listening, it would be abundantly clear that Ubisoft does not care about making the type of game we expect for a tactical squad based shooter.

    I personally think Ubisoft could make one of the greatest squad based tactical shooters of all time with our feedback. Let's see what happens.

    Again, amazing work bud.

    Eagle-eyezx
    Hey bud thanks for the shout-out. honestly the compensation thing doesn't bother me i just want what everyone else wants which is a GR game that caters to the core fan base instead of constantly trying to steal fans from other games.

    Whilst the surveys themselves probably only really include a small amount of the overall fanbase what this should be doing is showing Ubisoft that surveys like this are a good way of interacting and at least providing part of their commitment to the 2 way conversation they've been promising whilst Gauging fan reactions to ideas they may have before implementing and releasing them only to have the fan base reject them.

    it is also true however that if they blatantly choose to ignore or dismiss the results of all of these surveys that they will be further excluding and Alienating the very core base of players who will keep this IP going as a whole.

    Note: although strangely i ended up in quite a long conversation with one guy on reddit who was convinced that the Fan Base's opinion doesn't matter and that chasing trends is the way to get the sales up. every time i brung BP's failures up due to that he just kept trying to turn it back around lol
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  3. #3
    About Ubisoft, are you talking about corporate or developers? I don't know who makes the original pitches of games, but aside from bad or personally unfavorable games, the developers, I think, come up with good ones, too. Yes, community members in different forums and sites may come up with some good ideas, even though not everyone agrees with each other one the ideas or their thoughts on what the franchise is supposed to be.
    I'm just saying this because Red Storm came up with real good titles before, and I think Paris did some good work, themselves. Yes, BP's release was really weak, but they have been doing better work with it in later updates, in my opinion (not trying to fight anyone on this). Don't forget, Paris did Wildlands. As good as that game was in some aspects, BP did better in some others, but each of us believe there are higher ranking titles.
    I'm just saying, while each of us in the community may have a good idea or two, and we would like some feedback every now and then, we're not the only ones with good ideas. The developers themselves have some good stuff up their sleeves, as well, and in future titles, I would like to here and see what they have to offer as well. They are the ones who make the games, after all.
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  4. #4
    Eagle-eyezx's Avatar Member
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    Originally Posted by jmagnum50 Go to original post
    About Ubisoft, are you talking about corporate or developers? I don't know who makes the original pitches of games, but aside from bad or personally unfavorable games, the developers, I think, come up with good ones, too. Yes, community members in different forums and sites may come up with some good ideas, even though not everyone agrees with each other one the ideas or their thoughts on what the franchise is supposed to be.
    I'm just saying this because Red Storm came up with real good titles before, and I think Paris did some good work, themselves. Yes, BP's release was really weak, but they have been doing better work with it in later updates, in my opinion (not trying to fight anyone on this). Don't forget, Paris did Wildlands. As good as that game was in some aspects, BP did better in some others, but each of us believe there are higher ranking titles.
    I'm just saying, while each of us in the community may have a good idea or two, and we would like some feedback every now and then, we're not the only ones with good ideas. The developers themselves have some good stuff up their sleeves, as well, and in future titles, I would like to here and see what they have to offer as well. They are the ones who make the games, after all.
    Like most things you post bud, I agree with you. Breakpoint is my top 3 games. I really enjoy it.

    From Sandilands85' surveys, it seems that the tactical shooter/Ghost Recon community expect more from Ghost Recon because the genre has evolved so much. You only have to look at Ground Branch, EFT, Zero Hour and Arma 3 to see its influence on the Ghost Recon community.

    So it's clear that Ubisoft should evolve its Ghost Recon product to compete within the genre and even have the opportunity to innovate because its a niche within the tactical shooter genre. GR is a squad based tactical shooter - there aren't many out there.

    I specifically pointed out Ubisoft because I don't know what goes in their company, who makes the final decisions etc.

    All in all, Ubisoft can do something special here with the survey feedback. I do my best to be positive and hope for the best in the next title. I think they have the opportunity to make one of the best squad based shooters of all time. They have no one to compete with apart from themselves. Consequently, it's our feedback and ideas that have to keep Ubisoft on their toes.
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  5. #5
    Sandilands85's Avatar Senior Member
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    Originally Posted by jmagnum50 Go to original post
    About Ubisoft, are you talking about corporate or developers? I don't know who makes the original pitches of games, but aside from bad or personally unfavorable games, the developers, I think, come up with good ones, too. Yes, community members in different forums and sites may come up with some good ideas, even though not everyone agrees with each other one the ideas or their thoughts on what the franchise is supposed to be.
    I'm just saying this because Red Storm came up with real good titles before, and I think Paris did some good work, themselves. Yes, BP's release was really weak, but they have been doing better work with it in later updates, in my opinion (not trying to fight anyone on this). Don't forget, Paris did Wildlands. As good as that game was in some aspects, BP did better in some others, but each of us believe there are higher ranking titles.
    I'm just saying, while each of us in the community may have a good idea or two, and we would like some feedback every now and then, we're not the only ones with good ideas. The developers themselves have some good stuff up their sleeves, as well, and in future titles, I would like to here and see what they have to offer as well. They are the ones who make the games, after all.
    This kind of goes back to what i'm saying though is that yes the Dev teams may have some truly great ideas and storylines for Future GR titles but they never communicate them with fans before hand to gauge if their ideas and what the fanbase expects marry up.

    just look at the Behemoths and Raid drones concepts clearly someone on the development team was convinced that these were the right theme for BP and what the fans wanted. had they maybe put some feelers out right at the start of the development and showed the concept art before actually making them, they would have maybe found that this was a massively big step in the wrong direction much earlier on.

    Now I'm not saying that every decision should be put down to the fans of course but things like this that fundamentally change the overall theme of the game and wider franchise should at least be considered before jumping in with both feet
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  6. #6
    Eagle-eyezx's Avatar Member
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    Originally Posted by Sandilands85 Go to original post

    Whilst the surveys themselves probably only really include a small amount of the overall fanbase what this should be doing is showing Ubisoft that surveys like this are a good way of interacting and at least providing part of their commitment to the 2 way conversation they've been promising whilst Gauging fan reactions to ideas they may have before implementing and releasing them only to have the fan base reject them.
    This is it.

    I think Ubisoft are realising that GR fans have changed over time and have higher expectations in tactical shooters.

    Hopefully as you said, they interact with the fan base before pouring their resources into a new game. Businesses wise, it makes no sense to spend resources before gathering as much data as you can.

    I think Ubisoft do a great job in some areas compared to other studios. Let's see what they do with this survey data going forward.
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  7. #7
    Of course they can, they have been doing it, and extremely well I might add, for the past 15 to 20 years or so. You honestly believe that some survey is going to make them question their own vision?.

    I for one will not be holding my breath nor expecting anything and still I'd figure I will be disappointed with the outcome but hey, as they say ... plan for the worse and hope for the best.
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  8. #8
    You said it's a niche in the genre. I'm just wondering. GR is still (supposed to be) a tactical shooter. However, some players want it to feel a bit more realistic with weight and bandaging and whatnot. I'm not trying to pick fights, just wondering what you think.
    Have you ever played last GR games before Wildlands? If so, then you know how they operate compared to Tarkov and ARMA. I even suggested in one or two threads about moving elements like that into a separate game mode or difficulty setting. Something like Ghost Mode or COD:Infinite Warfare's Specialist mode, where gunshots apparently affected different parts of the body, as well as other penalties. Check out a description of it online if you haven't heard of it. I don't play it myself, I don't think I'm ready.
    Anyway, what do you think of a separate mode for people who want this kind of challenge? Also, if I misunderstood you about niche in the genre, sorry.
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  9. #9
    Sandilands85's Avatar Senior Member
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    Originally Posted by FcAc-No-Moe Go to original post
    Of course they can, they have been doing it, and extremely well I might add, for the past 15 to 20 years or so. You honestly believe that some survey is going to make them question their own vision?.

    I for one will not be holding my breath nor expecting anything and still I'd figure I will be disappointed with the outcome but hey, as they say ... plan for the worse and hope for the best.
    I'm in the same mindset tbh, although yes they may look at these surveys there nothing officially to show so far that any of it will be acted upon.

    whilst deep down we all wish that they would put the fanbases suggestions at the forefront for any future game there will always be those in power at the studio who are convinced they know better and instead choose to follow current "market trends" instead of creating a truly unique Tactical shooter on its own merits that would naturally attract back old and new fans alike

    the main take away still though is as you've stated, not to get our hopes up until something more concrete has been publicly stated, and even to take that with a pinch of salt
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  10. #10
    Eagle-eyezx's Avatar Member
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    Originally Posted by jmagnum50 Go to original post
    You said it's a niche in the genre. I'm just wondering. GR is still (supposed to be) a tactical shooter.
    Tactical squad based shooters are a niche genre at the moment in tactical shooters. There aren't a lot of tactical squad based shooters being released at the moment, especially in third person. So my point is that Ubisoft can do something special for the next game and even its own brand.

    Originally Posted by jmagnum50 Go to original post
    Have you ever played last GR games before Wildlands? If so, then you know how they operate compared to Tarkov and ARMA. I even suggested in one or two threads about moving elements like that into a separate game mode or difficulty setting. Something like Ghost Mode or COD:Infinite Warfare's Specialist mode, where gunshots apparently affected different parts of the body, as well as other penalties. Check out a description of it online if you haven't heard of it. I don't play it myself, I don't think I'm ready.
    Anyway, what do you think of a separate mode for people who want this kind of challenge? Also, if I misunderstood you about niche in the genre, sorry.
    This really amplifies my point. We've played some great tactical shooters outside of Ubisoft games that can be and should be implemented in their future titles.

    I think they should have a Ghost Mode/Immersive Mode/Specialist mode for us hardcore nutz. And to be honest, it's clear that casuals are enjoying these type of games more and more recently. It's fun.

    I played Operation Flashpoint Dragon Rising, and they too had a mechanic in the game where your movement was compromised depending where you were damaged. So yes, I think your idea is great. But then again, it's like I expect these mechanics to be in a tactical game.

    Personally, I'm getting a gaming laptop in a few months to play games like EFT, Ground Branch, Zero Hour because Ghost Recon at the moment doesn't provide the tactical adrenaline that I want from a game. But I'm hopeful of its future.
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